Session 2, wherein Iraco & Co. decimate the party (at first).
We picked up just after they'd finished more or less exploring the tomb. The group decided to go back and try the big doors in the main chamber again, but couldn't figure out how to move them. They seem convinced I'm hiding something behind the doors, that there's a puzzle they have to work out to get it to open. Chuckle.
They boost up two halflings into the crawl space - Gomez and Ian - to check out what's at the other end. They crawl through and make it to the false tomb, and are inspecting the pillar and trying to figure out how to get the spear and shield down when the final ghoul attacks. Between the surprise round and the high initiative roll, the ghoul and its protruding snake fell Gomez, but Ian strikes back with a critical hit and nearly kills the snake. The following round the ghoul misses badly, and Ian finishes off the snake. I judged that this killed the ghoul, since the snakes are supposed to be animating them, although the module didn't specify this so far as I saw. Rolling over Gomez's inert body finds him still alive, so he's sent back out of the tunnel to be healed by the new Cleric of the Son, Silas. Anyway, the party then sends up Yngwie Malmsteen, a dwarf, to inspect the pillar, but he notices the chimney leading to the true tomb. Leroy Jenkins the Thief climbs up and warily knocks the Ulfeonar's skull off to make sure it's not going to animate on him, then takes the spear and pelt and drinking horn.
Next they use the grappling hook that somebody started with and some rope to try to rope the spear down. Yngwie triggers the trap, and misses the spear. He easily makes the first save for damage, and has a high initiative, so he picks up the grapple and throws it again, this time catching the spear. I give Yngwie's player (Carsten) a choice: he can try to grab the spear but he's going to take a whole round to grab it then turn around and get out, and the room is obviously collapsing, or he can get out this round. (Yngwie's stats are pretty awesome, and he has the flaming flail, so he prudently decides to bail on the spear.) They are pretty bummed when the room collapses, figuring that they needed it.
After some more exploring and searching, they are in the bear tomb and John Craven, Cleric of the Father, decides to call upon divine aid to figure out "what's up with the altar?" Perhaps despite his ridiculous disapproval history, he rolls a natural 20. There's a crack of thunder and the altar stone splits in two, revealing the skulls and bear skin beneath. Miao Yen the Elf takes both, puts them on, and now wields the wolf spear.
They finally decide to leave, and go back to the pool to pull out one of the bundles, when they're ambushed by Iraco & Co. Surprise round, based on their line up I have two men shoot at Juan Delgado the Chaotic Warrior, and then one each on 4 others. Two dice rolled for Juan's attackers, two natural 20s. Juan is stuck like a pincushion with arrows and goes down (failed fortitude saves to shrug off the crits; he opted not to burn luck to make them since he only has 5 hp max, which turns out to be wise later on...). Miao Yen and Ian get shot as well. Next round, the huntsmen roll high initiative and fire again, dropping Dolores and wounding Miao Yen more. Miao Yen moves forward and uses a sleep spell to take out two of the men, who've dropped their bows and pulled out swords, and the others debate what to do and gradually try to move forward to get into range. [Judge aside: ranged weapons at 100' are BRUTAL... they couldn't get close enough to melee, and were scared to death of being within close range and getting "death star"'d by the archers. I dig it.]
Iraco and one of his men advanced and engaged Ian, two d20s ... two 1s. What are the odds of two 20s and two 1s in one night? Anyway, their fumble rolls were both "weapon breaks on a rock" and "weapon falls apart," so that was kind of ridiculous. Then Fatty McGee charged Iraco and did a called shot mighty deed to the head with a battle axe. Natural 19, 3 on the deed die = dead Iraco. (Actually, he didn't do enough hp damage to kill him, but I judged that +1d4 for a head shot with a battle axe just wasn't right, so Iraco died. I did require Fatty to make a reflex save, which he failed, so he ended up lodging the axe in the guy's skull.) The sleepers woke up and charged to join the fray, but then the party made short work of them and captured one guy, though one of the bowmen escaped. All of the dead survived, although Juan Delgado had to burn 5 Luck to make it... he's now down to 7. The physical stat loss is also starting to take its toll.
They interrogated him for a while, then decided to camp inside the tomb of the lion. Overnight they heard the howling of the wolf in the far distance...
Next morning, they went back towards town and sent Dolores (in disguise, go Chaotic Thief) into town to reconnoiter. The place had obviously been attacked by the Hound, and she talked with Broegan to confirm that. Father Beacom was out preaching in the square ("You SODOMITES brought this on yerselves!") so she moseyed up to the Church and went in. Peeking under the curtain she saw the warhammer, and took it. Father Beacom noticed her coming out of the Church and started preaching at her. She prostrated herself and being disguised as a filthy beggar, he didn't think anything of it. However, once he notices the warhammer's head is gone . . .
We ended there. They're setting up for a titanic showdown with the Hound. Current plan is to tie the prisoner to the stone as bait and wait for it to appear.