Need help developing a wood elf ability

Forum for discussing DCC RPG characters, classes, and character-related subjects.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
vivsavage
Far-Sighted Wanderer
Posts: 40
Joined: Mon Jun 25, 2012 4:18 pm

Need help developing a wood elf ability

Post by vivsavage » Tue Oct 16, 2012 8:02 am

I have a marked dislike for the elf class in DCC, so I'm creating my own version called (unimaginatively enough) the wood elf. It's entirely based off Legolas and Robin Hood. No magic, just ridiculous coolness with a bow. I want to create a 'trick shot' ability whereby the elf performs amazing things with his arrows; splitting another arrow (al la Robin Hood), shooting an arrow attached to a rope across a river for people to cross across, shooting an arrow through a small loop, etc. The problem is, I need it to work at least as efficiently as the Mighty Deeds of Arms, and probably better (since it is so narrowly focused, whereas the Mighty Deeds are very broad). Ideas?

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Need help developing a wood elf ability

Post by GnomeBoy » Tue Oct 16, 2012 9:22 am

Well, I'm not a proponent of 'sharing out' the Deed Die -- but what about some kind of reduced Deed Die and adding CL to that result if the Deed in question involves bow usage?

That's the best I've got off the top of my head. Maybe something will appear there later...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: Need help developing a wood elf ability

Post by Colin » Tue Oct 16, 2012 11:56 am

I'm generally not in favour of giving MDoA to other classes either; however, given that the Dwarf has them, I wouldn't strenuously object if a single elf class used a highly restricted version of them in my games.

So, for ease of creation, give them a restricted armour and weapon listing:
Armour no heavier than chainmail, no shields (too large/unwieldy).
Weapons restricted to those typical to rangers/elves, e.g. hand axe, spear, staff, dagger, club, long sword, short sword, long bow, short bow.
Then, restrict their crits like the Dwarf and ensure that they still suffer the elven vulnerability to iron.

Now, to offset the restricted weapon and armour use, lack of shields, reduced crits, and iron vulnerability, give them "Mighty Feats of Archery" a bow-specific form of MDoA, add in the most typical elf abilities (infravision, immunities, and heightened senses), give them a tracking ability, and finish off with a few Thief-based abilities usable in the wilderness (sneak silently, climb sheer surfaces, hide in shadows).

Job done.

Colin

vivsavage
Far-Sighted Wanderer
Posts: 40
Joined: Mon Jun 25, 2012 4:18 pm

Re: Need help developing a wood elf ability

Post by vivsavage » Tue Oct 16, 2012 12:07 pm

Colin wrote:I'm generally not in favour of giving MDoA to other classes either; however, given that the Dwarf has them, I wouldn't strenuously object if a single elf class used a highly restricted version of them in my games.

So, for ease of creation, give them a restricted armour and weapon listing:
Armour no heavier than chainmail, no shields (too large/unwieldy).
Weapons restricted to those typical to rangers/elves, e.g. hand axe, spear, staff, dagger, club, long sword, short sword, long bow, short bow.
Then, restrict their crits like the Dwarf and ensure that they still suffer the elven vulnerability to iron.

Now, to offset the restricted weapon and armour use, lack of shields, reduced crits, and iron vulnerability, give them "Mighty Feats of Archery" a bow-specific form of MDoA, add in the most typical elf abilities (infravision, immunities, and heightened senses), give them a tracking ability, and finish off with a few Thief-based abilities usable in the wilderness (sneak silently, climb sheer surfaces, hide in shadows).

Job done.

Colin
Colin, I generally like this line of thinking. My only issue is that I want the wood elf's ability with the bow to be better than what a warrior could achieve with a bow using MDoA.

User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: Need help developing a wood elf ability

Post by Colin » Tue Oct 16, 2012 12:12 pm

vivsavage wrote:Colin, I generally like this line of thinking. My only issue is that I want the wood elf's ability with the bow to be better than what a warrior could achieve with a bow using MDoA.
That's something I'd be very wary about, personally. A Warrior already rocks the casbah combat-wise, so cranking that level of prowess up another notch could be too much, especially if you want to add in any elf/ranger abilities too.

Colin

vivsavage
Far-Sighted Wanderer
Posts: 40
Joined: Mon Jun 25, 2012 4:18 pm

Re: Need help developing a wood elf ability

Post by vivsavage » Tue Oct 16, 2012 12:58 pm

Colin wrote:
vivsavage wrote:Colin, I generally like this line of thinking. My only issue is that I want the wood elf's ability with the bow to be better than what a warrior could achieve with a bow using MDoA.
That's something I'd be very wary about, personally. A Warrior already rocks the casbah combat-wise, so cranking that level of prowess up another notch could be too much, especially if you want to add in any elf/ranger abilities too.

Colin
To hell with being conservative, I say! ;)

User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: Need help developing a wood elf ability

Post by Colin » Tue Oct 16, 2012 1:31 pm

Hey, it's your game, so if you wanna crank it up, more power to you. :)

Colin

vivsavage
Far-Sighted Wanderer
Posts: 40
Joined: Mon Jun 25, 2012 4:18 pm

Re: Need help developing a wood elf ability

Post by vivsavage » Tue Oct 16, 2012 5:11 pm

Colin wrote:Hey, it's your game, so if you wanna crank it up, more power to you. :)

Colin
Actually, I think I've come up with a solution; when using a bow the wood elf's attack value is 1 'level' higher than the warrior's base attack score. So d3 becomes d4, and so on. Not sure about the deed die. But the elf's score with other weapons is markedly inferior to the warrior's.

ragboy
Cold-Blooded Diabolist
Posts: 546
Joined: Mon Jan 06, 2003 4:19 pm
Contact:

Re: Need help developing a wood elf ability

Post by ragboy » Wed Oct 17, 2012 10:13 am

vivsavage wrote:
Colin wrote:Hey, it's your game, so if you wanna crank it up, more power to you. :)

Colin
Actually, I think I've come up with a solution; when using a bow the wood elf's attack value is 1 'level' higher than the warrior's base attack score. So d3 becomes d4, and so on. Not sure about the deed die. But the elf's score with other weapons is markedly inferior to the warrior's.
I would simplify it even more and say that a wood elf with a bow gets a flat bonus (ala weapon specialization) and never hits allies when firing into melee. That seems pretty powerful to me since firing into melee ceased when I introduced these rules...:)

Either way, you can also mitigate any abuse that you might see with special bow skills by having enemies close with the party, have enemies target the archer consistently (that's just good strategy), etc. I've always looked at character options/powers as opportunities to show that enemies learn from their losses with the party, and work to minimize their exposure to that option/power.
AKA Paul Wolfe
The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile

Post Reply

Return to “Characters”