Okay so minmax me this, bros.
Character with 17 Strength, 18 Agility. Very likely to choose Warrior at level 1, although Cleric or Wizard or Thief are all possibilities. Charmed House was his Lucky Roll, and he has a 13 Luck, so base AC is 14 (!). So the question is, to dual wield or not to dual wield... if he doesn't dual wield, it seems like a two-handed battle axe or two-handed sword is the best way to go, but maybe a pole arm of some kind wouldn't suck, for reach purposes?
Or, hold a javelin / spear in each hand... throw them both on round one, then whip out the two-handed sword off the back and melee... ?
I suppose there's another possibility: could be a ranged-weapon type guy. But I would think he'd want to throw stuff, versus shoot bows or crossbows, because of the nice Strength bonus.
So what's the best option for him? Also, what's got the most Appendix N style? (The latter question has me leaning away from dual wielding, frankly, and towards a two-handed sword.)
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.