Joseph, thanks for that clarification - this'll certainly help me a lot as I have for the first time a thief in my current crop of characters.
For complete clarification though, when awarding a luck increase to characters, for a thief/halfling, is it:
a) an increase to their full
(original) luck score - which means they will inevitably have an “enormous battery” of luck points because they will only ever increase, and never decrease permanent luck, or
b) an increase to their current
luck score - which means it’s a valueless and meaningless “reward” because they would have healed that overnight anyway, thus making the choice of thief a much less attractive option?
Following on from that, if the answer to above is B, then the timing of awarding a luck increase reward is critical, is it not?
If it’s rewarded as the bad guy falls to the ground, bringing the evil empire’s plan to a halt, then thieves will deliberately attempt to not burn luck in that encounter, as any luck “reward” is no reward at all for them. If however, the luck increase is awarded days or weeks afterwards, when the new king recognises the triumphant characters in a crowd-thronging ceremony, then the thief/halfling will inevitably become the luck battery you mentioned. Any thoughts here?
Next, if you are reducing luck for characters through “story means”, does that mean you specifically have to say “this is a non-healable reduction” for thieves and halflings? (As otherwise they will just heal it back up again)
Finally, regarding halflings expending luck to aid their allies on Pages 60-61:
The halfling’s Luck modifier can apply to any roll made by an ally: attack rolls, damage rolls, saves, spell checks, thief skills, and so on
Can you confirm if the word modifier
is wrong and should be bonus
or luck expended
or something similar?
To quote Bilgewriggler:
Read literally, the sentence means that, in addition to being able to expend luck on an ally's behalf, the halfling can actually add his Luck modifier to allies' rolls at will. That would mean that a party that included a halfling with a Luck score of 18 would have a permanent +3 to all their rolls unless the halfling spent some of his luck and reduced his current Luck so that his modifier dropped
This was talked through and assumed not to be the case, but confirmation would be grand!