Goodman Games

Fan Forums
It is currently Sat Oct 25, 2014 7:04 pm

All times are UTC - 6 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Spell duels. They are complicated. Any simpler home-brew
PostPosted: Fri Oct 05, 2012 10:15 am 
Offline
Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 467
Location: Cube Farm of Alien Geometry
rules out there I should try? Every time they occur I guarantee that I will have to stop the game and read the rules to figure this out. And again every time.


Top
 Profile  
 
 Post subject: Re: Spell duels. They are complicated. Any simpler home-bre
PostPosted: Fri Oct 05, 2012 1:22 pm 
Offline
Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
I put the relevant charts together on my GM screen, and then dropped the momentum tracker part of the rules - at least in practice because I always forget it and have yet to have a "spell duel" last more than one round.

That simplified things enough for me to remember, perhaps it will for you as well.


Top
 Profile  
 
 Post subject: Re: Spell duels. They are complicated. Any simpler home-bre
PostPosted: Sun Oct 14, 2012 9:16 am 
Offline
Steely-Eyed Heathen-Slayer
User avatar

Joined: Sun Jun 03, 2007 8:23 am
Posts: 605
Location: Auburndale, FL
I need to try a spell duel at least once but it looks like a pain on paper. When I first read the rules all I could think about was the game coming to a stop while the wizards duke it out. Is it as bad as it seems or does it flow better in practice?

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


Top
 Profile  
 
 Post subject: Re: Spell duels. They are complicated. Any simpler home-bre
PostPosted: Sun Oct 14, 2012 9:42 am 
Offline
Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 9:45 am
Posts: 39
Location: New Hampshire
The way that I read it, everyone else doesn't stop while the wizards are dueling. Non-spellcasters just move to the bottom of the initiative order. Any mages later in the initiative order have the opportunity to declare a counterspell, there is another chart to consult, and you need to track momentum.

I'll have to play it out to make my final judgement, but it seemed pretty straight-forward on paper. If it ends up bogging down combat, I'll just drop everything except the opportunity to declare a counterspell, but I kinda like the idea of momentum.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group