This is probably the direction CRAWL! will/should go long term... only so many rules ideas you can put out, but you can always put out quick little adventures. What I like about it is the cool old school DIY feel of the art, the digest size, and the skeletal nature of it... there's not a lot of details. Some of the artifacts/magic items might be on the overpowered end, but it is for 5th levels so I'll give it the benefit of the doubt. I'd probably scale that stuff back in my own campaign, but that's not a criticism.
I kinda feel like I'm looking at a modern day Tegel Manor or something like that, you know? Something really fan-produced, that was more of a labor of love than a professional profit motive. Of course I like the professional modules too, but I dunno, there's just something really cool about the size and feel of this thing that I really dig. Just wanted to share!
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.