themightyeroc wrote:
In my DCC world there is no Platemail, I struck it from the rulebook. The best you can get is a Breastplate, for which I use the Half-Plate stats.
Now in the Pulpy appendix N world, there are many instances of the Hero using nothing more than a shield or even a helm and shield. I'm not a real numbery rulesy kinda guy, and I want a way to make having a shield be a bit more worth it than a measly +1AC bonus.
So I was thinking that maybe if you are wearing armor then shields work as written. However if you choose to forego armor and just use a shield then the AC bonus should be more?!?!? But how much more ? And should you have maybe a D3 fumble die if using just a shield? or none at all.
All in all, I would like for a player who wants to run around in fur underwear with a shield not have to feel like a chump as he goes up in level. What is a simple quick way to handle this?
any thoughts, ideas, or house rules already in use for this kind of thing?
here is what i came up with.
plate armor is +5 ac with a -5 action penalty
half plate is +4/-4
chain and scale are both +3, but, chain is -3 while scale (the cruder version of chain) is -4
hardened leather and hides are both +2 hardened leather is -2 while hides (the cruder version of hardened leather) is -3
soft leather and padded armor are both +1 again the penalty is -1/-2
shields add +2/-1
helms add +1/-1 and by helm i mean serious head protection, not a skull cap of leather.
i'm also contemplating adding the luck bonus (good or bad) to ac as well.
now a "pulpy" fighter in soft leather, shield and helm starts with ac14 before any agility/luck/deed bonus.