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 Post subject: Charm Person
PostPosted: Thu Apr 26, 2012 6:33 pm 
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Far-Sighted Wanderer

Joined: Fri Jul 01, 2011 4:04 pm
Posts: 35
Location: Fayetteville, AR
Curious if anyone else had noticed under Charm person that it says that a wizard can use charm on an un-dead creature at a -2 penalty and outsiders and demons at a -4. Would this work like normal charm or "turn" in a wizard sense? Since later on in mentions that all un-dead are immune to charm.


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 Post subject: Re: Charm Person
PostPosted: Fri Sep 28, 2012 10:42 am 
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Joined: Fri Sep 28, 2012 10:37 am
Posts: 2
I was wondering the same thing!

The book has conflicting statements in there - one saying that the spell works on undead, and the monster entry for all undead states that they are immune to charm effects.

As a house rule, our judge ruled that only intelligent undead can be charmed (at -2, according to the spell). Mindless undead are immune, because you can't charm something without a mind.

Hope the house rule helps.


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 Post subject: Re: Charm Person
PostPosted: Fri Sep 28, 2012 10:39 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 203
Location: California, USA
I think you should feel free to "mix it up" a bit and keep your players guessing. :twisted: Maybe this particular skeleton is charmable, maybe it isn't. The discussion on pg. 381 should help you decide if you want to make a particular undead immune to charm or not.


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 Post subject: Re: Charm Person
PostPosted: Sat Sep 29, 2012 8:57 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 1759
Location: Left Coast, USA
See also this thread: http://www.goodman-games.com/forums/viewtopic.php?f=72&t=42197

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Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
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Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
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Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)


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