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 Post subject: Charm Person
PostPosted: Thu Apr 26, 2012 6:33 pm 
Far-Sighted Wanderer

Joined: Fri Jul 01, 2011 4:04 pm
Posts: 37
Location: Fayetteville, AR
Curious if anyone else had noticed under Charm person that it says that a wizard can use charm on an un-dead creature at a -2 penalty and outsiders and demons at a -4. Would this work like normal charm or "turn" in a wizard sense? Since later on in mentions that all un-dead are immune to charm.

 Post subject: Re: Charm Person
PostPosted: Fri Sep 28, 2012 10:42 am 

Joined: Fri Sep 28, 2012 10:37 am
Posts: 2
I was wondering the same thing!

The book has conflicting statements in there - one saying that the spell works on undead, and the monster entry for all undead states that they are immune to charm effects.

As a house rule, our judge ruled that only intelligent undead can be charmed (at -2, according to the spell). Mindless undead are immune, because you can't charm something without a mind.

Hope the house rule helps.

 Post subject: Re: Charm Person
PostPosted: Fri Sep 28, 2012 10:39 pm 
Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 266
Location: California, USA
I think you should feel free to "mix it up" a bit and keep your players guessing. :twisted: Maybe this particular skeleton is charmable, maybe it isn't. The discussion on pg. 381 should help you decide if you want to make a particular undead immune to charm or not.

 Post subject: Re: Charm Person
PostPosted: Sat Sep 29, 2012 8:57 am 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2354
Location: Left Coast, USA
See also this thread:

Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)

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