For DCC RPG rules discussion. Includes rules questions and ideas, new rules suggestions, homebrews and hacks, conversions to other systems, and everything else rules-related.
Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh
- Wild-Eyed Zealot
- Posts: 109
- Joined: Fri Sep 17, 2004 5:56 am
- Location: France
The game proposes only handaxe and 2-handed battleaxe. I my campaign i will use :
Code: Select all
Weapon // Damage // Range // Cost in gp
Battleaxe // 1d6/1d8*** // – // 7
Greateaxe* // 1d10 // – // 10
Handaxe // 1d6 // 10/20/30** // 4
* Two-handed weapon. Characters using two-handed weapons use a d16 on initiative checks.
** Strength modifier applies to damage with this weapon at close range only.
*** First damage value is for one-handed and second for two-handed use
I hope that it's a good idea
- Mighty-Thewed Reaver
- Posts: 305
- Joined: Sun Apr 08, 2012 3:27 pm
Weapons are pretty easy to homebrew in this game. One of my players has a Greatbow, which deals 1d8 worth of damage. Heavy Flails require two hands but do 1d8 damage, etc.