About axes

For DCC RPG rules discussion. Includes rules questions and ideas, new rules suggestions, homebrews and hacks, conversions to other systems, and everything else rules-related.

Moderators: DJ LaBoss, michaelcurtis, finarvyn, Harley Stroh

Post Reply
User avatar
Wild-Eyed Zealot
Posts: 109
Joined: Fri Sep 17, 2004 5:56 am
Location: France

About axes

Post by raskal » Fri Sep 28, 2012 1:32 am

The game proposes only handaxe and 2-handed battleaxe. I my campaign i will use :

Code: Select all

Weapon //  Damage // Range // Cost in gp
Battleaxe  //  1d6/1d8*** // – // 7
Greateaxe* // 1d10 // – //  10
Handaxe // 1d6  // 10/20/30** // 4

* Two-handed weapon. Characters using two-handed weapons use a d16 on initiative checks.
** Strength modifier applies to damage with this weapon at close range only.
*** First damage value is for one-handed and second for two-handed use
I hope that it's a good idea :twisted:

User avatar
Mighty-Thewed Reaver
Posts: 305
Joined: Sun Apr 08, 2012 3:27 pm

Re: About axes

Post by Vanguard » Fri Sep 28, 2012 7:00 am

Weapons are pretty easy to homebrew in this game. One of my players has a Greatbow, which deals 1d8 worth of damage. Heavy Flails require two hands but do 1d8 damage, etc.
My Gaming Blog: The Earthlight Academy

Post Reply

Return to “Rules discussion”