Sailors -- Ziggurat Diorama

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jonchappellnow2
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Sailors -- Ziggurat Diorama

Post by jonchappellnow2 » Mon Sep 24, 2012 6:49 pm

I've never made one of these things before, but I was so inspired by Sailors of the Starless Sea that I had to give it a shot. It's not a perfect match for the one on the map, but I think it will do.

Image

cthulhudarren
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Re: Sailors -- Ziggurat Diorama

Post by cthulhudarren » Tue Sep 25, 2012 5:01 am

Awesome. Spray paint the thing gray!

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romprecentor
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Re: Sailors -- Ziggurat Diorama

Post by romprecentor » Tue Sep 25, 2012 6:02 am

Don't spray paint it, you'll melt the styrofoam! Brush on some paint instead. Nice work.
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jonchappellnow2
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Re: Sailors -- Ziggurat Diorama

Post by jonchappellnow2 » Tue Sep 25, 2012 6:33 am

Thanks for the encouragement, guys. I know that gaming with minis isn't for everyone, but they sure help me to visualize and enjoy the different scenarios.

I appreciate the warning. I tried spray painting a similar styrofoam diorama that I had made for the big throne room chamber at the end of Portal Beneath the Stars, but the spray paint completely ruined it. I've learned that there are water-based spray paints out there that will work, so I might give one those a shot.

I can't wait to bring this baby out for my players! I'm also looking into a dragonship model that is to scale for the journey across the starless sea. This one looks good, but I don't think that I have the time to build such a complex model:

http://www.fatdragongames.com/fdgfiles/ ... on-fdg0111

And... I already picked up four of these tentacles for that big moment.

http://www.dungeoncrawler.com/dcm/image ... ntacle.png

Cheers!
JC

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Re: Sailors -- Ziggurat Diorama

Post by cthulhudarren » Tue Sep 25, 2012 10:17 am

romprecentor wrote:Don't spray paint it, you'll melt the styrofoam! Brush on some paint instead. Nice work.

Ooops. I guess you can tell I have never done this before. :mrgreen:

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Re: Sailors -- Ziggurat Diorama

Post by Harley Stroh » Fri Sep 28, 2012 7:17 am

This is all sorts of awesome. Can't wait to see the post-mortem.

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Pesky
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Re: Sailors -- Ziggurat Diorama

Post by Pesky » Fri Sep 28, 2012 8:41 pm

Harley Stroh wrote:This is all sorts of awesome. Can't wait to see the post-mortem.
Yep, very cool!
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Re: Sailors -- Ziggurat Diorama

Post by jonchappellnow2 » Sun Sep 30, 2012 5:12 pm

Just painted it today.

Any recommendations for adjusting the challenge level?

Stephan Poag and the rest of our group are going to begin the adventure this Wednesday night, but they now have seven 2nd level characters. I know the adventure is intended as a funnel (or for a party of 1st levelers,) but I'm thinking that they'll blow right through most of the monsters, traps, and encounters unless I buff up the challenge levels.

In general I was planning on increasing everything by +2 (damage, HD, DC levels, etc.)

Or would this be too much?

Any suggestions?

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beermotor
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Re: Sailors -- Ziggurat Diorama

Post by beermotor » Sun Sep 30, 2012 5:27 pm

Give the shaman some spell powers. Make Molan a type3 demon. Make beastmen regenerate.

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Re: Sailors -- Ziggurat Diorama

Post by Coleston the Cavalier » Sun Sep 30, 2012 5:48 pm

Awesome, John!
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Re: Sailors -- Ziggurat Diorama

Post by jonchappellnow2 » Mon Oct 01, 2012 1:43 pm

Thanks, Beer and John.

Regenerating Beastmen -- now that would be nasty! :)

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