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 Post subject: Sailors -- Ziggurat Diorama
PostPosted: Mon Sep 24, 2012 8:49 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
I've never made one of these things before, but I was so inspired by Sailors of the Starless Sea that I had to give it a shot. It's not a perfect match for the one on the map, but I think it will do.

Image


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Tue Sep 25, 2012 7:01 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 467
Location: Cube Farm of Alien Geometry
Awesome. Spray paint the thing gray!


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Tue Sep 25, 2012 8:02 am 
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Wild-Eyed Zealot
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Joined: Sun Jul 31, 2011 3:17 pm
Posts: 53
Don't spray paint it, you'll melt the styrofoam! Brush on some paint instead. Nice work.

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-Adananx the Awesome.

http://www.epicwords.com/campaigns/2077

Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Tue Sep 25, 2012 8:33 am 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Thanks for the encouragement, guys. I know that gaming with minis isn't for everyone, but they sure help me to visualize and enjoy the different scenarios.

I appreciate the warning. I tried spray painting a similar styrofoam diorama that I had made for the big throne room chamber at the end of Portal Beneath the Stars, but the spray paint completely ruined it. I've learned that there are water-based spray paints out there that will work, so I might give one those a shot.

I can't wait to bring this baby out for my players! I'm also looking into a dragonship model that is to scale for the journey across the starless sea. This one looks good, but I don't think that I have the time to build such a complex model:

http://www.fatdragongames.com/fdgfiles/ ... on-fdg0111

And... I already picked up four of these tentacles for that big moment.

http://www.dungeoncrawler.com/dcm/image ... ntacle.png

Cheers!
JC


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Tue Sep 25, 2012 12:17 pm 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 467
Location: Cube Farm of Alien Geometry
romprecentor wrote:
Don't spray paint it, you'll melt the styrofoam! Brush on some paint instead. Nice work.



Ooops. I guess you can tell I have never done this before. :mrgreen:


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Fri Sep 28, 2012 9:17 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
This is all sorts of awesome. Can't wait to see the post-mortem.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Fri Sep 28, 2012 10:41 pm 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 263
Location: California, USA
Harley Stroh wrote:
This is all sorts of awesome. Can't wait to see the post-mortem.

Yep, very cool!


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Sun Sep 30, 2012 7:12 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Just painted it today.

Any recommendations for adjusting the challenge level?

Stephan Poag and the rest of our group are going to begin the adventure this Wednesday night, but they now have seven 2nd level characters. I know the adventure is intended as a funnel (or for a party of 1st levelers,) but I'm thinking that they'll blow right through most of the monsters, traps, and encounters unless I buff up the challenge levels.

In general I was planning on increasing everything by +2 (damage, HD, DC levels, etc.)

Or would this be too much?

Any suggestions?


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Sun Sep 30, 2012 7:27 pm 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Give the shaman some spell powers. Make Molan a type3 demon. Make beastmen regenerate.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Sun Sep 30, 2012 7:48 pm 
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Hard-Bitten Adventurer
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Joined: Tue Jan 01, 2008 7:15 pm
Posts: 165
Location: Herrin, Illinois
Awesome, John!

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John Adams
Brave Halfling Publishing


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 Post subject: Re: Sailors -- Ziggurat Diorama
PostPosted: Mon Oct 01, 2012 3:43 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Thanks, Beer and John.

Regenerating Beastmen -- now that would be nasty! :)


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