Goodman Games

Fan Forums
It is currently Wed Oct 22, 2014 8:20 pm

All times are UTC - 6 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Portal Under the Stars
PostPosted: Sun Sep 23, 2012 10:34 am 
Offline
Far-Sighted Wanderer
User avatar

Joined: Fri Sep 14, 2012 5:43 pm
Posts: 21
Ran DCC RPG for the first time this past Friday using Portal Under the Stars... it was great. The players enjoyed playing multiple characters for a change and didn't seem to mind PCs dying left and right. The most impressive idea they came up with was figuring out that the crystalline statues would only attack in defense and then leading them to the burial chamber where they then threw a torch inside....

_________________
dungeonfish


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Sun Sep 23, 2012 11:44 am 
Offline
Steely-Eyed Heathen-Slayer
User avatar

Joined: Sun Jun 03, 2007 8:23 am
Posts: 603
Location: Auburndale, FL
Cool use of the crystal statues.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Mon Sep 24, 2012 9:21 am 
Offline
Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
It is really interesting to hear stories of this adventure in play. I have run it many, many times, and players still manage to surprise me with new approaches in every game. It's really kind of cool how you can hand gamers a problem, and a bunch of 0-level peons, and watch them come up with creative solutions every time.

_________________
Joseph Goodman
Goodman Games
www.goodman-games.com


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Mon Sep 24, 2012 10:13 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
My players did that trick with the statutes, but not until after they whacked a few PCs, and they tried to use them to kill the demon snake. I decided the demon snake was smarter than that, so ... as far as they know, it's still there, with a couple of crystal statutes milling about aimlessly in the dark...

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Mon Sep 24, 2012 2:17 pm 
Offline
Wild-Eyed Zealot

Joined: Fri Apr 06, 2012 2:55 pm
Posts: 93
My players ran to the base of the barbarian statute when it started shooting bursts of flame at them, assuming (correctly, I ruled) that the statute's outstretched arm could not shoot flames at its own feet. They then proceeded to loop rope over the statue's arm, send up a more-or-less willing halfling, haul up the corpse of a fallen comrade, and lash it to the tip of the finger to block future flames.

I let it block a couple of bursts before disintegrating in a shower of blood and viscera.


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Mon Sep 24, 2012 10:28 pm 
Offline
Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
Nice! I have seen PCs run for cover under the statue, and seen them climb the statue...but have never seen them lash a corpse to the finger! That's hilarious.

_________________
Joseph Goodman
Goodman Games
www.goodman-games.com


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Tue Sep 25, 2012 9:22 am 
Offline
Far-Sighted Wanderer

Joined: Thu Jun 25, 2009 9:33 am
Posts: 35
My group did the "hide under the statue" bit and, after a stretch of trying to figure out how to disable the rotation ability, I let them gum up the works (assuming a hairline fissue between the statue and the floor) by tearing sheets out of the "black grimoire" of a character who rolled Wizard's Apprentice as his occupation and sticking a bunch of those pages into the gap.

This left the statue pointing into a corner that they were then able to avoid. I kept the statue firing indefinitely rather than running out of fuel (I blame the excess whiskey I was drinking) and they ultimately tried to lure the crystal beings into the statue room in the hopes that they'd get blown away by the blasts. They ultimately abandoned that plan, though, once they finally grokked that the crystal creatures weren't a threat as long as they didn't attack them. It was a pretty clever plan, though.


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Sat Oct 27, 2012 2:31 pm 
Offline
Ill-Fated Peasant

Joined: Sat Oct 27, 2012 2:09 pm
Posts: 5
Location: Washington State
Reading over this adventure to run it at my first (and much-anticipated) DCC session. Have a question about how people are running area 3 with the statue -- the text says the statue "launches flames continuously", for up to 5 rounds before fuel is exhausted. The introduction to the adventures states that this was a particularly dangerous room in playtests. But the text doesn't explicitly state that the statue's flames can hit more than one character per round. So are people taking "continuously" to mean multiple attacks per round? That's the only way I could imagine it being able to be as devastating as the introduction makes it sound to a party that is clustered around a door since the attacks don't mention any area of effect either.

Regardless, I would be hard pressed to decide that it could hit targets that were at 2 different doors in the room in a single round. My inclination is to let attack it all characters within a quarter of the room it faces each round, in a flamethrower-like attack that has a chance to hit all of them. The smell charred level-zero flesh will be thick.


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Tue Oct 30, 2012 10:47 am 
Offline
Far-Sighted Wanderer

Joined: Tue Aug 21, 2012 3:21 pm
Posts: 21
I found that the frightened peasants tended naturally to huddle in groups at various points in the room, so I would just have the flames hit every character in the largest group. I guess if you were using a full battlemat you could just sketch out a cone or line effect for the flames, but we were just describing things with some rough notes on a sketch of the room, so it didn't really pose a problem.


Top
 Profile  
 
 Post subject: Re: Portal Under the Stars
PostPosted: Thu Nov 01, 2012 4:53 pm 
Offline
Ill-Fated Peasant

Joined: Sat Oct 27, 2012 2:09 pm
Posts: 5
Location: Washington State
Sounds like a good interpretation. Thanks.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group