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 Post subject: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Sun Sep 16, 2012 2:30 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Wasnt sure where to post this but here is a "one room dungeon" I cooked up as a segue for my players between official modules.
The playtest write up and fully written out adventure are on the blog, if any one likes it and gives it
a go. please let me know. You probably want to read the adventure first, then the playtest, thou I posted them the other way around.

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 Post subject: Re: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Sun Sep 16, 2012 8:00 pm 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 521
I like it!

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The Mystic Bull: Our new publishing website. Have a submission? PM me.
In the Prison of the Squid Sorcerer: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
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 Post subject: Re: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Mon Sep 17, 2012 5:21 am 
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Deft-Handed Cutpurse
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Joined: Fri Jun 08, 2012 7:28 pm
Posts: 268
Location: Central Ohio
I saw the blog post yesterday. I liked it and thought it was very cool.


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 Post subject: Re: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Mon Sep 17, 2012 6:39 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
I like this a lot, too, the vibe and the atmosphere is pretty neat. But man, your spelling (or typing) sucks bad. :-)

If you polished up your grammar and spelling, you could probably sell a small collection of these (like, 5 to a book?). Of course, you could also recruit an editor. I'll do it for a free copy of whatever the final product is. !

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Mon Sep 17, 2012 11:45 am 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
beermotor wrote:
I like this a lot, too, the vibe and the atmosphere is pretty neat. But man, your spelling (or typing) sucks bad. :-)

If you polished up your grammar and spelling, you could probably sell a small collection of these (like, 5 to a book?). Of course, you could also recruit an editor. I'll do it for a free copy of whatever the final product is. !



Thanks all, and you're right beermotor..I didnt edit that as I should have apologies- (time , kids over the shoulder, etc)
I was contacted about including "The Visitants" an upcoming 3PP book, so I have pulled it by request. Hopefully you'll see it somewhere soon, properly edited. I do have two more of these "one room, one shots" in the planning stages.

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 Post subject: Re: "The Visitants" - a level 1 DCC RPG adventure
PostPosted: Mon Sep 17, 2012 12:21 pm 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Good deal. I'm happy to edit for you if you want. Also, my group could playtest.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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