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 Post subject: d34 discussion
PostPosted: Sun Sep 16, 2012 3:58 am 
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Becasue of the DCC RPG and it's use of "funky dice" I'm always on the lookout for good chatter about unusual dice. Not to toally pimp my own forum, but there is an interesting discussion of the d34 on my OD&D Discussion board.

One interesting observation is that 3d34-2 gives a 1-100 bell distrobution. Not quite percentile dice because it's centered in the middle, but a cool thing nonetheless.

Might be useful somehow! 8)

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 7:13 am 
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i first bumped into a d34 about a year ago, and wondered aloud what was it for??? It seemed odd for the sake of odd, but I wondered if there was a game out there that used that range for something...

It was immediately pointed out that, yes, 3d34-2 is a bell-curved 1-100. And I thought, oh, okay, that's cool. Kinda made me want to get a set...

But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 4:24 pm 
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GnomeBoy wrote:
But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:
No, I don't really know the answer to this either. :?

I suppose you could use it for rolling character stats in an RPG which is percentile-dice based if you want to create characters who (1) aren't horrible, and (2) don't stretch the top of the scale at creation. (Games like RQ, Boot Hill, Top Sectet, etc, use percentile stats.) That way you might allow them to improve stats as the game progresses.

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DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 4:31 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3176
Location: Left Coast, USA
FLGS: Bizarro World
finarvyn wrote:
GnomeBoy wrote:
But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:
No, I don't really know the answer to this either. :? ...

I suppose there could be some non-gaming use for such a die, as was illuminated for the extra-large 7-sided dice discussed elsewhere. But I can't think what it might be... :roll:

1 to 34...
1 to 34...
1 to 34...
...hmmm...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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