Always happy to provide you with a soapbox, there, Nobes. I have a surplus of them, and having an outlet for things unwanted is always a good thing.
Implicitly, you assume slavish devotion to the chart. Never mind the mind's never needing to use the numbers slavishly until a numbness of the mind sets in, never to know the freedom you enjoy. The structural scaffold of that 3e system is sound, and anyone can do what they want with it. If I were to use it as a guideline, and adjust as needed, why not? Because I simply don't need to, and could use pure reason to decide the numbers, perhaps?
The problem with that is I'm a brainless, twitterpated old fart who can't add too and too to get fore. If were better with numbers, perhaps I too could win the lottery.
Hey! Who threw that rock!
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Pbp Secret of Bone Hill characters:
Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit)
Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)