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 Post subject: CRAWL! No.4
PostPosted: Fri Sep 07, 2012 7:12 pm 
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CRAWL! No.4. On Sale Now! (Official blurb)

The 4th issue of Crawl! is an adventure module by Yves Larochelle and art by Scott Ackerman.

It features:

A complete adventure for 4 to 8 5th-level characters!
A detailed village full of interesting locals but with a hidden secret!
A nearby forest full of unique beasts including a dragon!
A deadly dungeon with a sinister evil!
Plus new magic items and more!

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Ok, unofficial blurb:

So this issue of Crawl was an adventure module. It was proposed and written by Sheriffharry a while ago, and I've been working hard on it for the past couple months to make it something that fits Crawl! and at the same time I really wanted to respect and keep it as close to the original manuscript as much as possible. In the end it's still the adventure module that sheriffharry submitted, but expanded a tiny bit to make it usable, and plug-able in an existing campaign. There should be tons of usable bits & pieces, such as dozen or so unique & original monsters. A unique water dragon and a couple new magic items. There is lich-like creature and a succubus to keep you busy too. These are all wrapped up in a complete, high-level, adventure that includes a village of interesting locals, a forest full of creatures and a dungeon full of monsters and traps!

I really hope you enjoy it, and let us know if you have any questions!

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(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: CRAWL! No.4
PostPosted: Fri Sep 07, 2012 7:59 pm 
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Subscription ordered!

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 Post subject: Re: CRAWL! No.4
PostPosted: Mon Sep 10, 2012 10:45 am 
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Ordered !

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 Post subject: Re: CRAWL! No.4
PostPosted: Mon Sep 10, 2012 5:04 pm 
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Received today... I love it.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: CRAWL! No.4
PostPosted: Mon Sep 10, 2012 6:39 pm 
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Still waiting for it to pass the Canadian frontier...
(Though I have a rough idea of the content this time around :mrgreen: )


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 Post subject: Re: CRAWL! No.4
PostPosted: Mon Sep 10, 2012 8:19 pm 
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Got mine in the mail today! Great work on this!

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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
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 Post subject: Re: CRAWL! No.4
PostPosted: Mon Sep 10, 2012 10:19 pm 
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Another winner. Great issue.


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 Post subject: Re: CRAWL! No.4
PostPosted: Tue Sep 11, 2012 7:47 am 
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Got this yesterday and loved it. Now to start laying seeds in my current campaign for this.


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 Post subject: Re: CRAWL! No.4
PostPosted: Tue Sep 11, 2012 10:11 am 
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This is probably the direction CRAWL! will/should go long term... only so many rules ideas you can put out, but you can always put out quick little adventures. What I like about it is the cool old school DIY feel of the art, the digest size, and the skeletal nature of it... there's not a lot of details. Some of the artifacts/magic items might be on the overpowered end, but it is for 5th levels so I'll give it the benefit of the doubt. I'd probably scale that stuff back in my own campaign, but that's not a criticism.

I kinda feel like I'm looking at a modern day Tegel Manor or something like that, you know? Something really fan-produced, that was more of a labor of love than a professional profit motive. Of course I like the professional modules too, but I dunno, there's just something really cool about the size and feel of this thing that I really dig. Just wanted to share!

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: CRAWL! No.4
PostPosted: Tue Sep 11, 2012 4:35 pm 
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This is really a great issue! So far, I've really liked what I've read. Awesome job sheriffharry and Rev. Dak!


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 Post subject: Re: CRAWL! No.4
PostPosted: Wed Sep 12, 2012 2:27 pm 
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beermotor wrote:
I kinda feel like I'm looking at a modern day Tegel Manor or something like that, you know? Something really fan-produced, that was more of a labor of love than a professional profit motive. Of course I like the professional modules too, but I dunno, there's just something really cool about the size and feel of this thing that I really dig. Just wanted to share!


I couldn't agree more. I was dumbfounded when I opened Dak's package last night, and – I confess – a little jealous. Who wouldn't want their adventure to be in Crawl?!

It's an awesome step, and one I didn't see coming. Here's to many issues ahead!

//H

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 Post subject: Re: CRAWL! No.4
PostPosted: Wed Sep 12, 2012 2:35 pm 
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Just got mine in the mail, and I just wanted to say thanks for doing what you do.

:P I love Crawl!


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 Post subject: Re: CRAWL! No.4
PostPosted: Thu Sep 13, 2012 7:14 pm 
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Finally got my CRAWL! today.
Three thumbs up to Dak for the editing/streamlining job!!
Many good original additions. Great mood-enhancing bits.

It's a great time to be a role-player...!


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 Post subject: Re: CRAWL! No.4
PostPosted: Sun Sep 23, 2012 9:57 pm 
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Finally placed n order. Life got busy for a moment there.

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 Post subject: Re: CRAWL! No.4
PostPosted: Thu Oct 04, 2012 8:06 am 
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I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?


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 Post subject: Re: CRAWL! No.4
PostPosted: Thu Oct 04, 2012 2:59 pm 
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cthulhudarren wrote:
I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?



Yep, same situation here!


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 Post subject: Re: CRAWL! No.4
PostPosted: Fri Oct 05, 2012 10:44 am 
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i just ordered all of these! :)


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 Post subject: Re: CRAWL! No.4
PostPosted: Fri Oct 05, 2012 11:31 am 
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nebulous wrote:
i just ordered all of these! :)


They are very good! I actually think I like #4 the best. I'm a sucker for adventures.


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 Post subject: Re: CRAWL! No.4
PostPosted: Fri Oct 05, 2012 9:31 pm 
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BTW, there is a slight misplacement in the dungeon map: characters should be able to access any area of the labyrinth coming down from the stairs that leads to G4.

Simply move the stairs one square to the left.

Image

Sorry about that folks. (For those who absolutely want the whole story: the original dungeon covered two full pages/maps and putting it all on a single one lead to that small glitch.)


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 Post subject: Re: CRAWL! No.4
PostPosted: Sat Oct 06, 2012 12:16 am 
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sheriffharry wrote:
Simply move the stairs one square to the left.

Cool, thanks for the correction!


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 Post subject: Re: CRAWL! No.4
PostPosted: Sat Oct 06, 2012 2:23 pm 
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cthulhudarren wrote:
I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?
Hi sorry!I've been out of town, with very little Internet access. It's delayed, but completely written as of 2 weeks ago, now just waiting on art edits, and proofreading.

It's a monster themed issue for October.

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Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: CRAWL! No.4
PostPosted: Sat Oct 06, 2012 7:23 pm 
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Excellent a monster themed issue, can't wait!


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 Post subject: Re: CRAWL! No.4
PostPosted: Fri Oct 12, 2012 7:03 am 
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reverenddak wrote:
It's a monster themed issue for October.


I'd love to see devil type entries ala the demons in the DCC RPG book!


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 Post subject: Re: CRAWL! No.4
PostPosted: Wed Oct 17, 2012 3:35 pm 
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cthulhudarren wrote:
reverenddak wrote:
It's a monster themed issue for October.


I'd love to see devil type entries ala the demons in the DCC RPG book!


That's a great idea, unfortunately I'm not tackling with that in this issue.. maybe a future issue down the line, what kind of stuff would you like to see to differentiate the demons from the devils? Consider practical (crunch) and flavor (history & myth). Monsters are for killing, but their worlds or planes of existence might be worth the visit.

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Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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