CRAWL! No.4

DCC has inspired many folks to produce their own supplements and adventures for the game. This is the place for discussion of all 3PP products for DCC RPG.

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CRAWL! No.4

Post by reverenddak » Fri Sep 07, 2012 5:12 pm

Image

CRAWL! No.4. On Sale Now! (Official blurb)

The 4th issue of Crawl! is an adventure module by Yves Larochelle and art by Scott Ackerman.

It features:

A complete adventure for 4 to 8 5th-level characters!
A detailed village full of interesting locals but with a hidden secret!
A nearby forest full of unique beasts including a dragon!
A deadly dungeon with a sinister evil!
Plus new magic items and more!

Image

Ok, unofficial blurb:

So this issue of Crawl was an adventure module. It was proposed and written by Sheriffharry a while ago, and I've been working hard on it for the past couple months to make it something that fits Crawl! and at the same time I really wanted to respect and keep it as close to the original manuscript as much as possible. In the end it's still the adventure module that sheriffharry submitted, but expanded a tiny bit to make it usable, and plug-able in an existing campaign. There should be tons of usable bits & pieces, such as dozen or so unique & original monsters. A unique water dragon and a couple new magic items. There is lich-like creature and a succubus to keep you busy too. These are all wrapped up in a complete, high-level, adventure that includes a village of interesting locals, a forest full of creatures and a dungeon full of monsters and traps!

I really hope you enjoy it, and let us know if you have any questions!
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons

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Re: CRAWL! No.4

Post by Coleston the Cavalier » Fri Sep 07, 2012 5:59 pm

Subscription ordered!
John Adams

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Re: CRAWL! No.4

Post by raskal » Mon Sep 10, 2012 8:45 am

Ordered !

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Re: CRAWL! No.4

Post by beermotor » Mon Sep 10, 2012 3:04 pm

Received today... I love it.

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Re: CRAWL! No.4

Post by sheriffharry » Mon Sep 10, 2012 4:39 pm

Still waiting for it to pass the Canadian frontier...
(Though I have a rough idea of the content this time around :mrgreen: )

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Re: CRAWL! No.4

Post by finarvyn » Mon Sep 10, 2012 6:19 pm

Got mine in the mail today! Great work on this!
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Re: CRAWL! No.4

Post by beshawn » Mon Sep 10, 2012 8:19 pm

Another winner. Great issue.

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Re: CRAWL! No.4

Post by Sebacore » Tue Sep 11, 2012 5:47 am

Got this yesterday and loved it. Now to start laying seeds in my current campaign for this.

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Re: CRAWL! No.4

Post by beermotor » Tue Sep 11, 2012 8:11 am

This is probably the direction CRAWL! will/should go long term... only so many rules ideas you can put out, but you can always put out quick little adventures. What I like about it is the cool old school DIY feel of the art, the digest size, and the skeletal nature of it... there's not a lot of details. Some of the artifacts/magic items might be on the overpowered end, but it is for 5th levels so I'll give it the benefit of the doubt. I'd probably scale that stuff back in my own campaign, but that's not a criticism.

I kinda feel like I'm looking at a modern day Tegel Manor or something like that, you know? Something really fan-produced, that was more of a labor of love than a professional profit motive. Of course I like the professional modules too, but I dunno, there's just something really cool about the size and feel of this thing that I really dig. Just wanted to share!

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Re: CRAWL! No.4

Post by Pesky » Tue Sep 11, 2012 2:35 pm

This is really a great issue! So far, I've really liked what I've read. Awesome job sheriffharry and Rev. Dak!
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Re: CRAWL! No.4

Post by Harley Stroh » Wed Sep 12, 2012 12:27 pm

beermotor wrote:I kinda feel like I'm looking at a modern day Tegel Manor or something like that, you know? Something really fan-produced, that was more of a labor of love than a professional profit motive. Of course I like the professional modules too, but I dunno, there's just something really cool about the size and feel of this thing that I really dig. Just wanted to share!
I couldn't agree more. I was dumbfounded when I opened Dak's package last night, and – I confess – a little jealous. Who wouldn't want their adventure to be in Crawl?!

It's an awesome step, and one I didn't see coming. Here's to many issues ahead!

//H
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Re: CRAWL! No.4

Post by jodown » Wed Sep 12, 2012 12:35 pm

Just got mine in the mail, and I just wanted to say thanks for doing what you do.

:P I love Crawl!

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Re: CRAWL! No.4

Post by sheriffharry » Thu Sep 13, 2012 5:14 pm

Finally got my CRAWL! today.
Three thumbs up to Dak for the editing/streamlining job!!
Many good original additions. Great mood-enhancing bits.

It's a great time to be a role-player...!

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Re: CRAWL! No.4

Post by Vanguard » Sun Sep 23, 2012 7:57 pm

Finally placed n order. Life got busy for a moment there.
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Re: CRAWL! No.4

Post by cthulhudarren » Thu Oct 04, 2012 6:06 am

I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?

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Re: CRAWL! No.4

Post by LegoRick » Thu Oct 04, 2012 12:59 pm

cthulhudarren wrote:I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?

Yep, same situation here!

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Re: CRAWL! No.4

Post by nebulous » Fri Oct 05, 2012 8:44 am

i just ordered all of these! :)

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Re: CRAWL! No.4

Post by cthulhudarren » Fri Oct 05, 2012 9:31 am

nebulous wrote:i just ordered all of these! :)
They are very good! I actually think I like #4 the best. I'm a sucker for adventures.

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Re: CRAWL! No.4

Post by sheriffharry » Fri Oct 05, 2012 7:31 pm

BTW, there is a slight misplacement in the dungeon map: characters should be able to access any area of the labyrinth coming down from the stairs that leads to G4.

Simply move the stairs one square to the left.

Image

Sorry about that folks. (For those who absolutely want the whole story: the original dungeon covered two full pages/maps and putting it all on a single one lead to that small glitch.)

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Re: CRAWL! No.4

Post by Pesky » Fri Oct 05, 2012 10:16 pm

sheriffharry wrote:Simply move the stairs one square to the left.
Cool, thanks for the correction!
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Re: CRAWL! No.4

Post by reverenddak » Sat Oct 06, 2012 12:23 pm

cthulhudarren wrote:I really enjoyed No. 4!

But I am waiting for blog and forum updates about No. 5 now! How about it, Dak?
Hi sorry!I've been out of town, with very little Internet access. It's delayed, but completely written as of 2 weeks ago, now just waiting on art edits, and proofreading.

It's a monster themed issue for October.
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons

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Re: CRAWL! No.4

Post by mindshadow2k » Sat Oct 06, 2012 5:23 pm

Excellent a monster themed issue, can't wait!

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Re: CRAWL! No.4

Post by cthulhudarren » Fri Oct 12, 2012 5:03 am

reverenddak wrote: It's a monster themed issue for October.
I'd love to see devil type entries ala the demons in the DCC RPG book!

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Re: CRAWL! No.4

Post by reverenddak » Wed Oct 17, 2012 1:35 pm

cthulhudarren wrote:
reverenddak wrote: It's a monster themed issue for October.
I'd love to see devil type entries ala the demons in the DCC RPG book!
That's a great idea, unfortunately I'm not tackling with that in this issue.. maybe a future issue down the line, what kind of stuff would you like to see to differentiate the demons from the devils? Consider practical (crunch) and flavor (history & myth). Monsters are for killing, but their worlds or planes of existence might be worth the visit.
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons

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