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 Post subject: What do you think they'll do for issue #100?
PostPosted: Sat Sep 08, 2012 5:03 pm 
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Far-Sighted Wanderer
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A megadungeon? A complete Adventure Plunge in one book?

I know it's still quite far away but one can fantasize... or at least collect some suggestions.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sat Sep 08, 2012 9:02 pm 
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I've had some ideas but haven't settled on anything yet. Definitely not a megadungeon...aside from that, not sure. Open to suggestions if you have a cool one. :)

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sat Sep 08, 2012 9:54 pm 
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Ideas for #100

1-New DCCRPG Setting: Punjar and Beyond!

2- Return of the Rat King! Level 10 DCCRPG adventure.

3-Ill Meet in Punjar. A level 0 adventure funnel. Who are you to try and save Punjar?

4-The Scarlet Tide. A DCCRPG adventure on the seven seas!

5-The Savage Sword of Kings! Would you be King of Punjar?

Can you tell I like Punjar?


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sat Sep 08, 2012 10:25 pm 
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Far-Sighted Wanderer

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I think a "super" DCC adventure with DCC RPG versions of Idylls of the Rat King and Revenge of the Rat King with a new "Return of the Rat King's Bane" adventure for DCC 100 would be awesome. Maybe also add a level 0 intro adventure to lead into Idylls ...


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 Post subject: Re: What do you think they'll do
PostPosted: Sun Sep 09, 2012 5:28 am 
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An original (in more than one sense of the word) adventure written* by Mentzer, Kask, or Ward, illustrated by Dee and/or Easley, cover by Otus.

*DCC-ified by Goodman / Stroh, w/ map(s) by Kovacs.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sun Sep 09, 2012 7:21 am 
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I'd love to see something a bit larger with potential of an episodic nature. Perhaps a location with access to numerous planar portals?

Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).

Not exactly a megadungeon, but something that could warrant a hardcover and several-many semi-linked traditional DCC adventures in strange new settings. Bonus luck for including new patrons, spells, monsters and magic items in a reference section at back and creatively linking them across the adventures in ways that add flavor but don't require them to be played as a sequence.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sun Sep 09, 2012 3:12 pm 
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As the 100th issue would maybe want to celebrate the history of the Dungeon Crawl Classics line, perhaps a selection of the very best of past adventures converted and revamped for the DCC RPG would be good?

Or...

Maybe just Joseph's personal favourite revamped for DCC RPG along with a full colour DM Screen and tables for the new system?

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Sun Sep 09, 2012 8:57 pm 
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An anthology of 10+ adventures that can all be connected by a common story thread or played separately. Each one written by a different author or special guest author.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Mon Sep 10, 2012 1:53 am 
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meinvt wrote:
Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).

This. I would love to see some sci-fi adventures for DCC RPG! My campaign setting is full of artifacts from forgotten times, even magic is the effect of the radiation of the planet's core.

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Mon Sep 10, 2012 3:19 am 
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Flying ships! Yes! My Gygax's chinbeard, we are on to something here!


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 1:46 pm 
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I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 1:55 pm 
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Ravenheart87 wrote:
meinvt wrote:
Alternately, something with a real sci-fi twist a la Spell Jammer or Barrier Peaks. (Or combine the two together).
This. I would love to see some sci-fi adventures for DCC RPG! My campaign setting is full of artifacts from forgotten times, even magic is the effect of the radiation of the planet's core.
I'd love to see some sort of SciFi-Fantasy crossover, Barrier Peaks style. Maybe if we all start to poke Harley now he'll be motivated before 100 rolls around.... :lol:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 1:57 pm 
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beermotor wrote:
I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?
Beermotor, you nailed this one 100%.

My "big three" wish list for DCC is probably (1) a full-sized box with Kovacs art, (2) a set of funky dice in the same color scheme as the main rulebook, and (3) a glossy DM screen. A module on top of that would be awesome.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 2:01 pm 
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Wild-Eyed Zealot
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Joined: Fri Sep 17, 2004 7:56 am
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A relaunch/reboot of DCCs #35 Gazetteer of the Known Realms as a Complete Campaign Setting for DCCRPG

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 2:08 pm 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
finarvyn wrote:
beermotor wrote:
I would love to see a nice box set with maybe a module, some dice, and a DM screen.

I'd pay like $50 for that.

DO IT! YOU KNOW YOU WANT TO!

Edit: if you wanted to do this for like say #80 that's cool with me, too! I mean, why wait for #100 right?
Beermotor, you nailed this one 100%.

My "big three" wish list for DCC is probably (1) a full-sized box with Kovacs art, (2) a set of funky dice in the same color scheme as the main rulebook, and (3) a glossy DM screen. A module on top of that would be awesome.


:-)

Yeah those Brave Halfling boxes are the right size, I think. So manufacturing shouldn't be a problem. Printing the art on it might be a whore, I don't know.

Something cool to store my book/some dice/module/DM screen in would be boss, indeed.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 8:57 pm 
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Cold-Hearted Immortal
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raskal wrote:
A relaunch/reboot of DCCs #35 Gazetteer of the Known Realms as a Complete Campaign Setting for DCCRPG
I'll admit that I'm torn on this one. While I like the Known Realms setting, I'd rather see something new rather than a relaunch of something old. For the old stuff, I can just take what I have and convert.

If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 11, 2012 10:23 pm 
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Cold-Hearted Immortal
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Location: Left Coast, USA
Quote:
What do you think they'll do for issue #100?

I'll just assume whatever it is will blow me away...

...because I'd love to see the Punjar Gaz before that point...

:twisted:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Wed Sep 12, 2012 1:03 am 
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Deft-Handed Cutpurse
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finarvyn wrote:
If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.

I like this too, finarvyn. By #100 there will be plenty of modules to tie together, and it would be cool to link them presenting different "adventure paths" as was done in #35. I'd also really like to see the Deities get as much details as Patrons (backstory, holy rites, sins, special disapprovals, etc.). The original Known Realms had some deity detail, but I'd like to see things DCC-ified.


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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Wed Sep 12, 2012 3:51 am 
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Wild-Eyed Zealot
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finarvyn wrote:
I'll admit that I'm torn on this one. While I like the Known Realms setting, I'd rather see something new rather than a relaunch of something old. For the old stuff, I can just take what I have and convert.

If there is a new DCC RPG setting, I'd like to see something where the new modules (DCC 66 and up) are all placed on a common map and the background settings from those modules blended together into a coherent world. Something like that would be pretty neat, to me.


Reboot the Known Realms keeps a link with former DCC modules and allows to include new modules written directly for DCCRGP.

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Wed Sep 12, 2012 9:01 am 
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Chaos-Summoning Sorcerer
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No Known Realms for #100 please. Make it #99 or something else, but not #100. Like many other DCC Judge's, I have my own setting. I wouldn't buy Known Realms, because I wouldn't use it, unlike DCC modules, which I can put right into the world of Xarn.

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 Post subject: Re: What do you think they'll do for issue #100?
PostPosted: Tue Sep 18, 2012 6:22 pm 
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I think something with a sci fi bent would be awesome and fit perfectly.

I don't want a conversion of Known Realms stuff because it's so easy to convert, and I honestly would love it if GG never put out a campaign setting linking the modules together any more than they already are.

The older I get, the more I like my campaigns to develop entirely on the table top. I actually don't allow myself to make stuff up in advance anymore. After running games since the mid-80's, I feel like the best enjoyment I get from the game is seeing it all go in ways I never could've planned, so at some point I just stopped planning.


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