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 Post subject: Invisibility
PostPosted: Wed Sep 05, 2012 11:04 am 
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Wild-Eyed Zealot
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Joined: Tue Aug 21, 2012 6:05 pm
Posts: 61
Location: Northern WV
Am I missing this somewhere? Is there a defined modifier for attacking an invisible opponent?

Thanks for the help.


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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 12:22 pm 
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Cold-Hearted Immortal
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I don't think there is.

My take is that it should be handled like traps -- you don't just roll. If you can describe what you're doing in a way that gives you a chance to hit someone or something that is invisible, you get a chance to hit. Just swinging at random won't cut it.

Just rolling dice won't cut it either. :twisted:

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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 3:04 pm 
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Hard-Bitten Adventurer
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As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."

I'd go with that, or a AD&D "classic" -4 to hit penalty.


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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 5:33 pm 
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Deft-Handed Cutpurse
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The previous thread on invisibility is here. Another on blindness (which may give you ideas) is here.

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 Post subject: Re: Invisibility
PostPosted: Wed Sep 05, 2012 7:05 pm 
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Joined: Mon Mar 26, 2012 5:47 pm
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If you want to go with the 50% miss chance you could just say any odd number on the attack roll misses.


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 Post subject: Re: Invisibility
PostPosted: Thu Sep 06, 2012 5:20 am 
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Wild-Eyed Zealot
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sheriffharry wrote:
As Rick pointed in another thread:

Invisible companion spell, p. 173:
"It has AC 16, 1d8 hp, and all attacks against it have a 50% chance of missing due to its invisibility."



This is very helpful, thanks!


Thanks to everyone for the input.


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