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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1756 Location: Left Coast, USA
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Skyscraper wrote: tomjscott wrote: For me, I have indeed tried the no screen, roll in the open approach. I didn't like it and I don't think my players cared one way or the other. As far as a separation from my players, I don't have a problem with that perception. Although I do a lot behind my screen, I also step away from the screen at times and role-play with individual players as well. It's not like I'm hiding. I'll note on this particular topic that I've just finished 4 years of drama courses, taken as night courses. The last year was all improvisation. And, both in plays and in improv, positioning ourselves to be seen as much as possible, to hopefully avoid being hidden behind others or objects, even partly, is something we were tought. And by "being seen", the idea was from head to toe. I'm not saying this to say "I know better" or anything, I'm only sharing what I've learned. Of course, this remains a very personal thing and I respect personal preferences, I have close friends that DM behind a screen and I have no profound probem with that. Well, I'm not saying I know better either -- but I think performing in a theater (or similar context) is something different that running an RPG. People used to gather in their living rooms to listen to drama and comedy on their radios because it was great entertainment. They couldn't see the performers at all, obviously. Roleplaying is very much in the mind, and seeing the GM is not crucial. That said, my toes are very important to my GMing style, and anybody that can't see them is missing half the experience... 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! DCC Monsters
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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