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 Post subject: Old Dudes Play Doom!
PostPosted: Sat Jul 21, 2012 10:13 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
We started "Doom of the Savage Kings" on Friday Evening, running my third DCC Adventure, 10 , 1st level PC's in tow.

General comments, Prelude, discussion of Mighty Deeds, and the first encounter with the hound can be read HERE

Things are alot more complicated now that everyone can "do stuff"

Questions about the hound, and I appreciate anyones response, but especially Harley.

Playing the Hound as a type I Demon, from page 401 in main rulebook as far as "demon traits" as concerned.

Although the it doesnt say so in the Hounds description, there is rumor marked true that Hound cannot be turned or dismissed by people of faith
so I am playing it that way.

Although the it doesnt say so in the Hounds description, I am adding the attack bonus into the damage roll for hounds attacks as the attacks are Strength based

is there a monster fumble table?

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Scrying the land from The Tower of Zeiros


Last edited by Zeiros on Sun Jul 22, 2012 7:22 am, edited 1 time in total.

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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Sun Jul 22, 2012 2:16 am 
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Wild-Eyed Zealot
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Joined: Mon Jun 11, 2012 7:59 am
Posts: 96
Location: England
Another great write-up! I enjoy reading these.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Sun Jul 22, 2012 5:56 am 
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Joined: Mon Jun 25, 2012 8:01 am
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Pretty awesome, bad rolls by monsters can really save a PC's butt. I could have sworn there was a monster fumble table...

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Sun Jul 22, 2012 9:39 am 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Nice write up. I like how you amped up the Hound by increasing its damage and took advantage of the fog to limit visibility and to increase surprise.

Looking forward to the next write up. Our third session should be documented later this week.

Jon


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Fri Jul 27, 2012 11:33 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Thanks all, new post is UP, just some intermission talk with a Campaign Map I did and some level 1 Character Sheets...
Part 2 should happen sometime next week shooting for Wednesday evening.

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Scrying the land from The Tower of Zeiros


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Aug 06, 2012 12:06 am 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Still have one more session to wrap the adventure, it will be three sessions total, crazy long for a 15 or so page adventure but my guys go "off the reservation" in part 3 , we found it totally awesome. We get deep into alot of interesting mechanics of the game, particularity magic, use of spells, and even have a Wizards duel!
Part 2 is just posted , covering the first couple days in Hirot which sets up the upcoming chaos.

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Scrying the land from The Tower of Zeiros


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Aug 06, 2012 1:56 am 
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Wild-Eyed Zealot
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Joined: Mon Jun 11, 2012 7:59 am
Posts: 96
Location: England
Another entertaining write up! The fun had by the group really comes through on these posts.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Aug 06, 2012 2:13 am 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
Great write up :-)


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Aug 06, 2012 7:56 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
This is DCC level Awesome. You've done an amazing job with all the NPCs and the hound. The nuanced (?!) flogging was brilliant.

Well played, sir! I cannot wait to read part three!

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Aug 06, 2012 8:49 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Thanks guys, glad you are enjoying them.
As an aside I pulled out a little Appendix N side bar
I was going to add to part 3, which will be quite long enough as is, so I posted this separately
hopefully you'll get a kick out of it.

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Scrying the land from The Tower of Zeiros


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Tue Aug 07, 2012 10:37 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Part 3 is posted, its quite long as it the tail end of a very long session
Body Count is currently 20 Villagers of Hirot, 1 PC.
We have a showdown coming with Jarl and his men and 5 of our PC's and the Hound is still on the loose.
I hope to conclude the adventure on the coming weekend.

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Scrying the land from The Tower of Zeiros


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Wed Aug 08, 2012 8:27 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
:shock:

The murder of the Jarl's sorceror was very Appendix N-style. Sloan is going to end up being like some sort of mythic Robilar or other Gygaxian character.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Wed Aug 08, 2012 11:55 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 468
Location: Cube Farm of Alien Geometry
This module seems to me to be the best of all the new ones so far. Too bad the rest of us can't get it. :(


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Wed Aug 08, 2012 2:11 pm 
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Wild-Eyed Zealot
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Joined: Mon Jun 11, 2012 7:59 am
Posts: 96
Location: England
I think that Doom of the Savage Kings is the best OSR module I have acquired so far.

These write-ups of it are very good, with a nice example of a spell duel and combat examples too. Useful for anyone who is interested in seeing how DCC plays.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Wed Aug 08, 2012 10:40 pm 
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Wild-Eyed Zealot

Joined: Sat Apr 14, 2012 6:17 pm
Posts: 96
I agree. Our group just finished our 4th session of this module and everyone is really digging it.

This is definitely one of the best adventures I've ever played. I've seen some skeptical players who weren't particularly happy with The Portal Beneath the Stars turn around and embrace DCC RPG because of DotSK.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Thu Aug 09, 2012 6:35 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 468
Location: Cube Farm of Alien Geometry
I want to buy this module. :(


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Thu Aug 09, 2012 8:33 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
cthulhudarren wrote:
I want to buy this module. :(


You can get limited edition foil copies of the rules off E-bay for $55-ish. If you use Bill Me Later via PayPal, they'll drop 5-10$ off the price, too, which ends up making it pretty nice for a 300+page book that looks like it'd make your mother call the priests and includes a badass module. JUST SAYING.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Fri Aug 17, 2012 1:01 am 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Part 4 , the finale is posted
its was a wild ride, alot of close calls but in the end only 2 PC's died, and only one at fangs of the Hound.
Two clerics on board was absolutely key to the survival rate. Again, props and a thank you to Harley for
his great work. The group is going dark for probably 3 weeks while I ponder what is in store for them next!.

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Scrying the land from The Tower of Zeiros


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Fri Aug 17, 2012 2:52 pm 
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Wild-Eyed Zealot
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Joined: Mon Jun 11, 2012 7:59 am
Posts: 96
Location: England
Another interesting write-up. This is the kind of informative thing I would like to see on the AP forums at rpg.net but do not often see on there. It has the right balance of mechanics and roleplaying that makes it useful and entertaining to read.

I like clerics and having more than one is always useful as you have observed. I always feel a little bit more secure when there is at least a pair in a group! :)

I really enjoyed People of the Pit but if you think your group is tough enough, I think they will certainly enjoy The Emerald Enchanter if that is better suited for your group's needs. It definitely is a challenging adventure!


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Tue Aug 21, 2012 7:13 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 468
Location: Cube Farm of Alien Geometry
beermotor wrote:
cthulhudarren wrote:
I want to buy this module. :(


You can get limited edition foil copies of the rules off E-bay for $55-ish. If you use Bill Me Later via PayPal, they'll drop 5-10$ off the price, too, which ends up making it pretty nice for a 300+page book that looks like it'd make your mother call the priests and includes a badass module. JUST SAYING.


I looked into this option and it's not really doable. I am buying the 2nd printing. Is there any chance that this module may be reprinted?


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Tue Aug 21, 2012 8:04 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
cthulhudarren wrote:
beermotor wrote:
cthulhudarren wrote:
I want to buy this module. :(


You can get limited edition foil copies of the rules off E-bay for $55-ish. If you use Bill Me Later via PayPal, they'll drop 5-10$ off the price, too, which ends up making it pretty nice for a 300+page book that looks like it'd make your mother call the priests and includes a badass module. JUST SAYING.


I looked into this option and it's not really doable. I am buying the 2nd printing. Is there any chance that this module may be reprinted?


Be aware, 2nd printing price might end up being $10 higher than the list for 1st printing, I think that's been mentioned several places. So, $50, instead of $40....

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Tue Aug 21, 2012 12:13 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
http://thetowerofzeiros.blogspot.com/20 ... art-4.html

Tower of Zerios game play report wrote:
Reinhart return to see the Mad Widow to tell her the hound is dead, I read the scene from the text but change the vision of that her, young and beautiful, and her husband is ghostly spectre of a younger Agarn. Who nods to his friend Reinhart in approval for seeing this thread of the game to its conclusion..The pair of Ghostly newly weds vanishes leaving Reinhart the golden mail shirt. (My daughter who is too young to play, but old enough to watch, understand, really enjoyed this )


Finally caught up on the post. The above clip, and Dog Face carrying the fight with only a single hit point, are ten kinds of awesome. What an excellent game. Well played!

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Wed Aug 22, 2012 7:43 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 468
Location: Cube Farm of Alien Geometry
beermotor wrote:
Be aware, 2nd printing price might end up being $10 higher than the list for 1st printing, I think that's been mentioned several places. So, $50, instead of $40....


Can you link me?


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Mon Sep 10, 2012 9:03 am 
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Far-Sighted Wanderer
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Joined: Sat Jul 07, 2012 3:47 pm
Posts: 10
When do you think the next adventure will be run?


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 Post subject: Re: Old Dudes Play Doom!
PostPosted: Tue Sep 11, 2012 12:53 am 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
7explorer wrote:
When do you think the next adventure will be run?


Hi- thanks for the interest, last Friday we did a one session adventure for some of the good PC's and (some new 0 Levelers) I wrote that takes place around there main village. It ties up some loose ends from Doom of the Savage Kings . I threw a little "creepy and weird" at my guys just to keep the overall theme of the Campaign going. I havent had time to write it up yet...hopefully this week. The purpose was get some of the characters a bit more experience and closer to level 2, as we heading into Emerald Enchanter next not sure if its this weekend or next week..but expect, an "Old Dudes meet the Emerald Enchanter" thread very soon.

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Scrying the land from The Tower of Zeiros


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