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 Post subject: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 2:35 am 
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Ill-Fated Peasant

Joined: Sun Jul 22, 2012 10:02 pm
Posts: 8
Love the adventure.

One bit confuses me though...

Can area B-1 only be entered after the avalanche? I got that impression but I have read write-ups where PCs got to the icy chamber without attempting entry via location B and there are two italicised bits of text to read depending on which way the PCs approach from..

Thanks


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 7:47 am 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
See my post here
3rd page about 1/2 way down, should clear that up for you.

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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 10:46 am 
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Ill-Fated Peasant

Joined: Sun Jul 22, 2012 10:02 pm
Posts: 8
Sorry, I'm a bit thick. I read the excellent session reports but couldn't find the answer to my question?


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 2:19 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
It's my fault that it isn't terribly clear.

Find area 1-1 ... there's a passage up to 1-1a, but opposite that there is a passage that is cut by a "cartographic lightning bolt" indicating "there's a lot of distance here, but we're aren't going to map it." (There's got to be a real name for that, right?)

That's the passage that connects to the non-avalanche side of B-1.

Hope that clears it up, and doesn't make things worse.

Note, to confound matters even further, the door mentioned in the description is missing ...

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 8:43 pm 
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Deft-Handed Cutpurse

Joined: Thu Jun 09, 2011 7:05 pm
Posts: 261
Location: Central Vermont
Harley Stroh wrote:
"cartographic lightning bolt" indicating "there's a lot of distance here, but we're aren't going to map it." (There's got to be a real name for that, right?)


On a technical drawing it is called a "Break Line" or sometimes "Cut Line".


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 9:02 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Awesome. Thank you, Meinvt!

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sat Aug 04, 2012 9:47 pm 
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Far-Sighted Wanderer

Joined: Sun Jun 10, 2012 2:57 pm
Posts: 37
Hogscape wrote:
Sorry, I'm a bit thick. I read the excellent session reports but couldn't find the answer to my question?



I think Harleys post should make it clear, but here is the bit from the thread I was speaking of where I talk about it.
Quote:
wargamer777 wrote:
I need a clarification on something in this module. If the party heads up the west side of the keep and does NOT cause the avalanche of cyclopean stones, do they still see or come across the entrance to the B-1 area? I am a little confused as to how it is situated on the map.

Or will they see a different entrance once they enter the courtyard from the western broken down wall?

Zeiros Wrote:
This confused me initially too..but it didnt matter because my people triggered the avalanche. IF you do not trigger the avalanche you do not find that entrance to the tomb of the fallen at this point. There is another entrance After you clear the tower of the beast and head down the stairs you'll see the rear entrance at area 1-1
when the text says "enter from the North West" its referring to the entrance post avalanche. when the text reads " enter from the South East" its referring to the tunnel
at Area 1-1.... I was still confused about the Tomb having two entrances, so I played if the players found the one via the avalanche the second entrance didnt exist.
Hope that helps.

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 Post subject: Re: Sailors... Some help please?
PostPosted: Sun Aug 05, 2012 3:17 am 
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Ill-Fated Peasant

Joined: Sun Jul 22, 2012 10:02 pm
Posts: 8
Awesome, thanks so much folks!

My DCC debut is set for this Wednesday...


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 Post subject: Re: Sailors... Some help please?
PostPosted: Sun Aug 05, 2012 9:07 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2222
Hogscape wrote:
Awesome, thanks so much folks!

My DCC debut is set for this Wednesday...


Best of luck, and enjoy it mightily!

This module is a blast to run.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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