Here are a couple of mine from the project.
King Halgaz Bekur
The icy reaches of Kran bred men of ice and iron. These men, reavers all, once paused their clannish wars, united under a witch-king and descended into the Warm Lands in a froth of rapine and destruction that lasted for generations. Halgaz Bekur, the witch-king of the icemen, led them, pillaged the richest troves and burned it all in his passage. After almost a hundred years, the icemen of Kran had taken thrones for themselves, reshaped the Warm Lands, and grew content, and yet their overking urged further invasions, south and even across the Unknown Seas. The Twenty-two Kings approached Bekur and begged to end the endless wars. It was the Eight Remaining Kings that finally rebelled, drawing in a diverse army, elves from as far away as the Secret Groves, dwarves from their Crystal Peaks, and a vast host of men. The witch-king, however, fought them through foul sorceries and elemental armies composed of stone, fire and ice. Three heroes finally ended the reign of the witch-king, wielding artifacts both found and created. The Warm Lands and its people lay in devastation, but the sun rose on a new age.
The soul of the King, released but not destroyed, sank into the earth, and over the next millennia, gathered power through servants and artifacts. The King, a tortured wraith, grants power through its lust for vengeance on the people of the Warm Lands and its hate for the realms of Light.
Four Maidens of Tylin
It is unknown whether the Four Maidens are indeed four separate nature spirits, four aspects of the same entity, or the same entity in four different time periods. What is known is that the Four Maidens of Tylin are tied to four lakes in the Holikoke Valley, near the city of Tylin, home to the Diniz people. Each of the lakes is named for the Maidens: Kuro, Munjo, Bonrou, and Jenrou, and shrines were set up near the center of each lake. Though they are worshiped as goddesses, there is no priesthood, nor are there temples.
The peasants of the Tylin region pay tribute to the Maidens for good fishing, calm waters, and, strangely, for good sex. Many an impotent man and barren woman have untied their rowboats from the shores of one of the four lakes, rowed out to one of the shrines and burned incense to a Maiden. Many betrothed, newlyweds, and even couples married for decades, pay tribute to all four, some on a regular basis -- either in hope or thanks.
Wizards that take the Four Maidens as patrons must enact a Patron Bond ritual at the site of each shrine.
In order to extend the range of the Maidens power beyond the confines of the Valley, a second ritual must be undertaken. The wizard must cast the four Patron Spells -- one at each shrine -- and must use spellburn to cast each spell. Once done, the wizard must dive down to the base of each shrine (30' below the surface of the lake) and retrieve a stone. These four stones become foci allowing the wizard to invoke the Maidens anywhere outside Holikoke Valley. If even one of these stones is lost, the wizard must return to the lakes and undertake the full ritual again.
AKA Paul Wolfe
The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of SussIn the Prison of the Squid Sorcerer (PDF)
: 12 Short Adventures for DCC!The God-Seed Awakens
: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal! My Gamer Profile