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 Post subject: DCC RPG at Gaming Hoopla 2012
PostPosted: Tue Apr 10, 2012 11:23 pm 
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Far-Sighted Wanderer
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Joined: Sat Mar 10, 2012 5:01 pm
Posts: 33
Location: Madison, Wisconsin
This year at Gaming Hoopla in Janesville, Wisconsin I'll be running four DCC RPG events on May 5 & 6.

Saturday, 10 AM to 2 PM - By Invitation Only
Saturday, 4 PM to 8 PM - Legend of the Ripper
Sunday, 8 AM to NOON - The Tide of Evil
Sunday, NOON to 4 PM - The Yellow Jade Heart

http://www.gaminghoopla.com/index.php

All proceeds from this convention will be donated to the American Cancer Society.


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 Post subject: Re: DCC RPG at Gaming Hoopla 2012
PostPosted: Tue Jul 31, 2012 10:44 pm 
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Joined: Tue Jul 31, 2012 10:39 pm
Posts: 2
The Thieves' Guild has falsely accused you of breaking their edicts. As penance for your acts, you must recover the Yellow Jade Heart. Said to be hidden up in the Uru'Nuk Highlands, this fabled jewel is supposedly worth a king's ransom. But is it simply a gemstone, or something much more? Seek the Yellow Jade Heart by playing Goodman Games' latest release, the Dungeon Crawl Classics Role Playing Game!

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http://www.passguide.com/SY0-301.html / http://www.passguide.com/646-205.html / http://www.passguide.com/RHCE.html / http://www.passguide.com/CCSA.html / http://www.passguide.com/646-364.html


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 Post subject: Re: DCC RPG at Gaming Hoopla 2012
PostPosted: Mon Nov 05, 2012 3:44 am 
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Joined: Mon Nov 05, 2012 3:40 am
Posts: 1
In this evolutionary game, players control one of six types of creatures indigenous to different regions of the land. Each player takes the role of one of these creatures, and tries to expand their herd and learn new abilities. As long as there is enough room for all of the animals, the creatures can live together in harmony. Otherwise, battles erupt amongst the creatures for control of the region. The success of the creatures depends on how well they adapt to their new terrain.

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leading academic plagiarism detector


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 Post subject: Re: DCC RPG at Gaming Hoopla 2012
PostPosted: Mon Nov 05, 2012 9:33 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Hi, spammers.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: DCC RPG at Gaming Hoopla 2012
PostPosted: Mon Nov 05, 2012 10:56 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2310
Location: Left Coast, USA
beermotor wrote:
Hi, spammers.

Good call.

Rocky almost doesn't look like a spammer -- and Calvin is not even a good one since there are no links (disguised, or otherwise)!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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