Hey are there any plans to reprint this as a hardback, like the Dungeon Alphabet? Although I read a review on Amazon that said he'd have preferred a digest-sized booklet (similar to CRAWL! ?). Just wondering. Was about to order a copy, but not particularly thrilled that it seems to be perfectbound instead of hardback. I'm tough on books.
I should point out that I love the fact that DCC RPG, Dungeon Alphabet, and Random Esoteric Creature Generator potentially give me everything I need to go nuts. I haven't even looked at the latter two yet, so maybe they cover the same ground, but a Fantasy Milieu Approximator might be a final piece of the puzzle, kind of a RECG for worlds/environments/politics, a la Traveller's planetary stuff.
Having said that, what this means is, you've made Dwarf Fortress: the TableTop Game. (sort of.)
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.