Somewhat Meaningless Musing: The Missing 1.9%

If it doesn't fit into a category above, then inscribe it here, O Mighty One...

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
Pesky
Mighty-Thewed Reaver
Posts: 308
Joined: Wed Jul 18, 2012 10:21 pm
Location: California, USA

Somewhat Meaningless Musing: The Missing 1.9%

Post by Pesky » Tue Jul 24, 2012 8:02 pm

As the title says, this is a "meaningless musing." That means that I'm not being serious, and the answer is not all that important. Nonetheless, I've had a long day, a good beverage, am relaxing by perusing the good ol' DCC RPG rulebook, and a question occurs to me. On pg. 359 under "Heroes" there is a helpful breakdown of population incidence per NPC level. These numbers don't add to 100%; there is a missing 1.9% (1.86749% for those who are taking this seriously :wink: ). Who are these missing 1.9%? What do they do? Where did they go? :?: All theories are welcome...
Terry Olson

ghostisluminous
Far-Sighted Wanderer
Posts: 15
Joined: Tue Jul 03, 2012 8:39 pm

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by ghostisluminous » Tue Jul 24, 2012 8:33 pm

Maybe the 1.9% are the Hypermagical. The only beings who can use ANY Magic and suffer absolutely NO negative effect, ever. Of course these beings (the 1.9% spread randomly across all races) do not all KNOW they have this power. After all, Many of the already rare beings never have anything to do with Magic in their lives. Not to many people out of the whole ever choose to make using Magic part of their life.

Yes, indeed, they are a small number, these Hypermagicals, but they can (obviously) be very, VERY powerful. MWAH HA HA HA!!!

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2486
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by finarvyn » Wed Jul 25, 2012 3:14 am

Pesky wrote:On pg. 359 under "Heroes" there is a helpful breakdown of population incidence per NPC level. These numbers don't add to 100%; there is a missing 1.9% (1.86749% for those who are taking this seriously :wink: )
Huh. Funny that I never noticed that; usually I'm one of the first guys with a calculator looking at numeric patterns and all...

RANDOM STUFF:

1. How did you handle "2-3 per epoch"?

2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.)

3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that the missing folks won't be at the top of the pyramid.

4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

User avatar
beermotor
Cold-Hearted Immortal
Posts: 1222
Joined: Mon Jun 25, 2012 6:01 am
Location: Atlanta, GA

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by beermotor » Wed Jul 25, 2012 3:20 am

finarvyn wrote: 4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:

Haha... that gets my vote.

User avatar
Skyscraper
Steely-Eyed Heathen-Slayer
Posts: 660
Joined: Wed Jul 04, 2012 12:23 pm
Location: Montreal

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by Skyscraper » Wed Jul 25, 2012 6:46 am

finarvyn wrote: 4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:
:lol:
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.

AJClark
Far-Sighted Wanderer
Posts: 35
Joined: Sun Jul 22, 2012 3:28 pm
Location: East Coast, USA

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by AJClark » Wed Jul 25, 2012 6:51 am

Pesky wrote:4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:
I would have thought the percentage for this would be higher than 1.9% though...

User avatar
Pesky
Mighty-Thewed Reaver
Posts: 308
Joined: Wed Jul 18, 2012 10:21 pm
Location: California, USA

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by Pesky » Wed Jul 25, 2012 8:59 am

finarvyn wrote: 1. How did you handle "2-3 per epoch"?

2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits. (I ignored the "epoch" dudes.)

3. Quick fix is to edit the first entry, 95% becomes 96.7% (or 96.68649% for the picky). It makes sense that the missing folks won't be at the top of the pyramid.

4. My favorite explanation is that the missing folk represent 0-level characters who are non-confirmed kills; you don't want to count MIA as actually alive or dead... :lol:
Thanks for the thoughtful answer finarvyn, and for checking my math! Let me address your questions/comments:
1. I ignored them, as you did.

2. Transposing digits is certainly possible, as it was a long day. Now that its another day, and my "good beverage" has worn off, let me do it again:
lvls = 3/100+1/1000+1/5000+1/10000+1/50000+1/250000+1/1e6+1/1e7
zeros = 100*(1.0-lvls) = 96.86749000
extra = zeros - 95 = 1.86749
That seems to be what I entered before. Perhaps my beverage wasn't strong enough, or I'm still suffering its effects. :wink: .

3. Yes, indeed, I made that edit in my book after I made the post.

4. Oh yes, I like that :lol:
Terry Olson

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2486
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by finarvyn » Thu Jul 26, 2012 3:29 am

Pesky wrote:
finarvyn wrote: 2. When I crunched numbers I got a missing 1.68749% and wonder if you transposed a couple of digits.
2. Transposing digits is certainly possible, as it was a long day. Now that its another day, and my "good beverage" has worn off, let me do it again:
lvls = 3/100+1/1000+1/5000+1/10000+1/50000+1/250000+1/1e6+1/1e7
zeros = 100*(1.0-lvls) = 96.86749000
extra = zeros - 95 = 1.86749
That seems to be what I entered before. Perhaps my beverage wasn't strong enough, or I'm still suffering its effects. :wink:
I redid my calculations on Excel and now I get the same number you get. Strange, because I swear that I double-checked my numbers before posting. :?

Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

User avatar
Pesky
Mighty-Thewed Reaver
Posts: 308
Joined: Wed Jul 18, 2012 10:21 pm
Location: California, USA

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by Pesky » Fri Jul 27, 2012 10:54 am

finarvyn wrote: Odd to be so close but slightly off. Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:
No worries, finarvyn! The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.

This discussion, especially your "MIA" comment, has given me a fun idea for a campaign arc. I don't want to divulge it here, since some of my gaming group may see it. Nevertheless, the initial observation of the missing 1.9% didn't end up being "somewhat meaningless" after all. :D
Terry Olson

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2486
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Somewhat Meaningless Musing: The Missing 1.9%

Post by finarvyn » Sat Jul 28, 2012 1:38 pm

Pesky wrote:
finarvyn wrote:Now I want to reverse-engineer the whole thing to figure out where I went wrong ... twice. :oops:
The easiest way to get your number is to change "1/5000" to "1/500" for the level 4 NPCs.
Thanks! I did my work on an old cruddy calculatior and I'll bet one of the keys didn't type in well.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

Post Reply

Return to “DCC RPG General”