Joined: Fri Mar 10, 2006 3:46 pm
Location: Left Coast, USA
I thought the lower right of the map was water... Did you re-jigger it for your game, or did I re-jigger it for mine???
I'm pretty sure that's supposed to be the warehouse (the ladder to the beggar-kings lair is inside) - the double doors lead to the courtyard (center bottom). I changed the warehouse to be rectangular instead of triangular for ease of building - since it wasn't particularly a nagivation challenge for the players (unlike the Alley itself, which needed to be angled...)
Had a look back at my notes, because it was bugging me... I had
re-jiggered it, partly because when looking at the map before reading the adventure, I thought that light green/brown bit with the sheen on it was water... I moved the warehouse to under
the other structures, since the stairs go down to the courtyard, and made the corner triangle water, accessible through those double doors, or by way of an "escape ladder" from 1-14.
Punjar: Water, water everywhere, but not a drop to drink
. Which helps grog sales immensely...
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse