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 Post subject: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 13, 2012 12:48 pm 
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Deft-Handed Cutpurse
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I have been doing a fair amount of blogging about DCC RPG over at The Iron Tavern for those that are interested in another blog that posts some DCC RPG content.

Here is a link to the DCC tag I use there:

http://irontavern.com/tag/dungeon-crawl-classics/

Most recently I started a weekly series taking a look a look at each class in DCC, starting this week with The Warrior:

http://irontavern.com/2012/07/13/dcc-rpg-the-warrior/

I will keep this thread updated when I put up new DCC content, rather than clutter this forum up with new threads every time. I hope you enjoy!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 13, 2012 4:38 pm 
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I have been reading, and enjoying, your posts!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 13, 2012 5:28 pm 
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I think I am going to borrow your name for the next tavern that comes up in my campaign - Iron Wolf's Tavern has a nice ring to it.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 13, 2012 7:07 pm 
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Raven_Crowking wrote:
I have been reading, and enjoying, your posts!


Thanks!


TheNobleDrake wrote:
I think I am going to borrow your name for the next tavern that comes up in my campaign - Iron Wolf's Tavern has a nice ring to it.


Ha! I would be interested to hear how the tavern is depicted if it gets much attention!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 13, 2012 11:00 pm 
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IronWolf wrote:
Ha! I would be interested to hear how the tavern is depicted if it gets much attention!
I will keep you apprised... may be starting a fresh campaign soon (one of those "I've got home-brew setting and rules ready, so lets re-boot and start using them" sort of things), and if so it would serve as a good hub for the initial action.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Jul 18, 2012 7:45 am 
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I have posted a review of Thick Skull Adventures' Attack of the Killer Frawgs at The Iron Tavern:

http://irontavern.com/2012/07/18/review ... he-frawgs/


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Jul 18, 2012 7:55 am 
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I am going to be running that module tomorrow! :D

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Jul 18, 2012 8:08 am 
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Raven_Crowking wrote:
I am going to be running that module tomorrow! :D


Should be fun! Looks like a solid adventure!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 20, 2012 7:18 am 
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The Iron Tavern is continuing its weekly series on a closer look at DCC RPG character classes. This week we take a look at the Thief!

http://irontavern.com/2012/07/20/dcc-rpg-the-thief/


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Mon Jul 23, 2012 10:11 am 
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The Iron Tavern has posted a review of Purple Duck Games Bone Hoard of the Dancing Horror:

http://irontavern.com/2012/07/23/review ... ng-horror/


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Mon Jul 23, 2012 1:45 pm 
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Enjoying your blog!

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Purple Sorcerer Games
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>>The Sunken City Omnibus is now available!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Mon Jul 23, 2012 7:28 pm 
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tovokas wrote:
Enjoying your blog!


Thanks! Much appreciated!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Mon Jul 23, 2012 11:02 pm 
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Just got through reading it as well. Could not agree with you more on the classes of DCC. I think Mighty Deeds are what initially drew me to the game.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Tue Jul 24, 2012 7:26 am 
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Karaptis wrote:
Just got through reading it as well. Could not agree with you more on the classes of DCC. I think Mighty Deeds are what initially drew me to the game.


Agreed. I really liked the Mighty Deeds in reading them and have been pleased to see them work well in play as well. Nice simple mechanic that doesn't stifle the players' creativity by stifling things with an over abundance of rules for each and every action a character could take.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 27, 2012 7:48 am 
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Continuing the weekly series of looking closer at each character class, The Iron Tavern posts an article about the DCC RPG Dwarf!

http://irontavern.com/2012/07/27/dcc-rpg-the-dwarf/


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 27, 2012 10:02 am 
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With the addition of shield spikes from Crawl 2, the sword and board can get deadly.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Fri Jul 27, 2012 10:08 am 
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Karaptis wrote:
With the addition of shield spikes from Crawl 2, the sword and board can get deadly.


I still need to pick up the Crawl issues. I keep hearing good things about them, but haven't ordered them up yet. Big fan of sword and board as depicted in DCC RPG, shield spikes can only make it better!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Aug 01, 2012 7:39 am 
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Today The Iron Tavern takes a stab at a Critical Hit Table for Traps:

http://irontavern.com/2012/08/01/dcc-rp ... rap-table/


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Aug 01, 2012 10:25 am 
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IronWolf wrote:
Today The Iron Tavern takes a stab at a Critical Hit Table for Traps:

http://irontavern.com/2012/08/01/dcc-rp ... rap-table/


In a word.....yoink!

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Aug 01, 2012 6:25 pm 
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You should submit that to CRAWL! But also, 30+ should kill the guy who sprung it and damage everyone in 5' radishes. :-)

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Wed Aug 01, 2012 8:40 pm 
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Raven_Crowking wrote:
In a word.....yoink!


beermotor wrote:
You should submit that to CRAWL! But also, 30+ should kill the guy who sprung it and damage everyone in 5' radishes.



Thanks!

beermotor, you are right, maybe 30+ should spread its damage around a bit more! Maybe a few more tweaks and I will submit it to CRAWL!.


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Thu Aug 02, 2012 2:20 am 
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IronWolf wrote:
Today The Iron Tavern takes a stab at a Critical Hit Table for Traps:

http://irontavern.com/2012/08/01/dcc-rp ... rap-table/

Nice! :D


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Thu Aug 02, 2012 2:27 am 
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IronWolf wrote:
Raven_Crowking wrote:
In a word.....yoink!


beermotor wrote:
You should submit that to CRAWL! But also, 30+ should kill the guy who sprung it and damage everyone in 5' radishes.



Thanks!

beermotor, you are right, maybe 30+ should spread its damage around a bit more! Maybe a few more tweaks and I will submit it to CRAWL!.

When it's all tweaked, I'll add it to the Crawler's Companion as well as an additional crit chart. :)

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Jon Marr
Purple Sorcerer Games
purplesorcerer.com
>>The Sunken City Omnibus is now available!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Thu Aug 02, 2012 9:14 am 
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tovokas wrote:
When it's all tweaked, I'll add it to the Crawler's Companion as well as an additional crit chart. :)


Cool - I will refine it a bit and go from there!


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 Post subject: Re: The Iron Tavern: DCC RPG Blogging
PostPosted: Thu Aug 02, 2012 9:15 am 
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I posted in the product thread, but just to keep this thread updated...

The Iron Tavern has posted a review of the recently released Alternate Occupations from the IDD Company:

http://irontavern.com/2012/08/02/review ... cupations/


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