Bhodili wrote:
Awesome, hopefully down the line I will be able to gradually introduce more complex rules and scenarios, and maybe even get them to invest in a figurine. I may have scared them since the first system I introduced them to was Anime: Beyond Fantasy. It's a fun system, but it is also about as crunchy as crunchy gets, short of the old Role-Master RPGs.
That's all you had to say, I get it now - they are probably in "crunch shock" , the poor fellas.
A buddy of mine bought that game for no reason other than it looking cool, and he has never played it because he doesn't want to Judge it, and neither I or the other competent Judge he knows wanted anything to do with it after reading the rules.
...it was the rule that dictated an absolute cap to the attack modifier one could have with a bow and the reasoning that a projectile is only ever
that hard for the target to evade, and that same rule being completely absent from melee combat, that "ruined" it for me.