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 Post subject: Dwarves in Plate. Impractical?
PostPosted: Tue Jul 17, 2012 11:21 pm 
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With a Dwarf having a base speed of 20' and plate mail subtracting 10' from that, a resulting movement speed of 10' for an armored dwarf seems more trouble than its worth. Has anyone seen dwarf characters wearing plate armor in any of their sessions?


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Tue Jul 17, 2012 11:41 pm 
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I just assume that burly dwarves can shrug off the penalty and move at their normal rate in heavy armor. I can understand them having a lower top speed, but they're built for heavy loads. Halflings would be slowed. :)

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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Wed Jul 18, 2012 3:54 am 
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Heavy armor was worn by mounted troops for the most part. So, put em on a steam powered war chariot.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Wed Jul 18, 2012 4:43 am 
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Steely-Eyed Heathen-Slayer
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Dwarves in plate armour don't walk. They are hurled by catapults.

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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Wed Jul 18, 2012 7:41 am 
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Deft-Handed Cutpurse
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I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.

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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Wed Jul 18, 2012 8:07 am 
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Vanguard wrote:
I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.


Yeah, this would be what I would do. Dwarves just belong in plate armor!


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Wed Jul 18, 2012 8:09 am 
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This could be remedied in future printings by more explicit adoption of the Chainmail rules re: armor and movement (which is what DCC was going for here I think), i.e. heavy armor = 20' movement (which dwarves already have), not -10' movement.

Although, personally, I kinda like the way the rules are written, as it gives a slight impediment to medium armors and then a little bit more to heavy armors. I forget if Chainmail was that granular, I think it was just "light foot" and "armored foot" movement, 12 and 6" respectively.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 12:31 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Wed Jul 04, 2012 2:23 pm
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Location: Montreal
Plate armor is a dwarf's skin, it's not equipment. No speed penalty there.

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 12:39 pm 
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I think the suggestions and house rulings provided mesh with my thoughts. Dwarfs and plate armor seem like a natural fit. I'm a bit rusty on my Appendix N lore though - I can't recall what the dwarves in LotR wore.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 12:49 pm 
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My house ruling on the issue: everyone starts with at least a 30' speed.

Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 1:03 pm 
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TheNobleDrake wrote:
Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.


This strikes a note with me! I was running Bone Hoard of the Dancing Horror and had a pretty fun scene where the party thought they were going to run away. Well,that worked great for the part of the party, but not those dwarves who were caught by the chasers. It led to a fun combat as the party realized only *some* of them could run away!


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 1:12 pm 
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IronWolf wrote:
TheNobleDrake wrote:
Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.


This strikes a note with me! I was running Bone Hoard of the Dancing Horror and had a pretty fun scene where the party thought they were going to run away. Well,that worked great for the part of the party, but not those dwarves who were caught by the chasers. It led to a fun combat as the party realized only *some* of them could run away!


Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 1:17 pm 
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Raven_Crowking wrote:

Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!


That was a relatively early on encounter the one with a large number of combatants! There was another encounter they just flat out tried to avoid in their earnest as well! You don't get to see that too often in d20 games, but the party got one look at one of the encounters in that mod and did everything they could to not have to do battle.

We all had a great time with the mod. I will have a review up on the blog next week I think.


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 Post subject: Re: Dwarves in Plate. Impractical?
PostPosted: Thu Jul 19, 2012 1:20 pm 
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IronWolf wrote:
Raven_Crowking wrote:

Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!


That was a relatively early on encounter the one with a large number of combatants! There was another encounter they just flat out tried to avoid in their earnest as well! You don't get to see that too often in d20 games, but the party got one look at one of the encounters in that mod and did everything they could to not have to do battle.

We all had a great time with the mod. I will have a review up on the blog next week I think.


I am really gratified to hear you guys had fun with it. I feel fairly certain that I know exactly which encounters you are referring to! :twisted:

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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