You can pretty much do a monk with MDoA, too. Except it would lack the ridiculously overpowered movement, AC, open hand damage, innate spell like abilities, and multiple attacks from AD&D onward.
What about "quivering palm"!!??
"Gained at 13th level(Master of Winter):Perhaps the most terrible power ,is that fabled attack which enables the monk to set up vibrations in the body of the victim,and the monk can then control such vibrations so as to cause death to occur when the monk stops them.Known as the "quivering palm",the monk merely touches his victim to set up the deadly vibrations.the victim can be virtually any creature.The power is limited as follows:
1)It can be attempted but once per week,and the monk must touch the intended victim within 3 melee rounds or the power is drained for one week.
2) It has no effect on the undead or creatures which can only be hit with magical weaponry.
3)The victim cannot have more hit dice than the monk using the power,and in any event,the total hit points of the victim cannot exceed those of the monk by more than 200%,or the power has no effect.
4)The command to die(the control of the vibrations) must be given by the monk within a set time limit,or else the vibrations simply cease on their own accord and do no damage whatsoever.The time limit of the death command is one day per level of experience the monk has gained at the time the power is used."
No quivering palm, no monk in my book!