I've evolved my skill use over time, in different systems, to opt out of rolling dice as much as the player wants, essentially. If the players says "I probe the floor for a pit trap HERE" and there's a pit trap there, it's an auto-success.
However, if the player says "I search the room for traps" I'll have him roll one or more skill checks (depending on the room).
I tell this to my players, to promote role-play (according to my personal definition of role-play). They know that chances of success are higher with a precise description, but they don't overdo it, they'll likely search specific spots when they suspect something, otherwise they'll just roll when they don't know what to look for.
Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.
Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.