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 Post subject: Link to Doom of the Savage Kings Session Part I (Spoilers)
PostPosted: Mon Jul 09, 2012 5:09 pm 
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Far-Sighted Wanderer

Joined: Mon Jul 02, 2012 8:55 pm
Posts: 12
No spoilers comment:

Having a lot of fun with DCC RPG and both the intro 0 level adventure in the main book and this one have been well put together. I really like DotSK story, after 3 to 4 hours of play there has been plenty of NPC interaction and I still don't know exactly what's going on in Hirot.

BTW - We have 3 copies of DotSK so if anyone managed to get a hardcopy of this years (2013) Free RPG adventures for DCC RPG and wants a hardcopy of DotSK I would love to trade. I live in Australia though ...

EDIT: Ended up buying direct from Goodman - I may still have one spare copy - I'll let you know when I know END EDIT

Link to our 2nd foray into DCC RPG (SPOILERS):

http://boardgamegeek.com/article/9569032#9569032


Last edited by TriggerHappy on Thu Jul 12, 2012 4:17 am, edited 1 time in total.

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 Post subject: Re: Link to Doom of the Savage Kings Session Part I (Spoiler
PostPosted: Mon Jul 09, 2012 7:33 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Trigger!

Great play reports! (Especially through the link.) Whoever is judging is *awesome.*

You guys have been making short work of the beast ... well played! I'm hoping with some lucky rolls the beast and the other villains might step up the lethality. But good play should be rewarded, and your party seems on top of their game!

Here's hoping for overconfidence ... :twisted:

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Link to Doom of the Savage Kings Session Part I (Spoiler
PostPosted: Mon Jul 09, 2012 8:57 pm 
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Far-Sighted Wanderer

Joined: Mon Jul 02, 2012 8:55 pm
Posts: 12
Thanks Harley,

Andy our DM/Judge is doing a great job, especially as he hasn't done it for years. As I said its been great fun playing DotSK, we have indeed been lucky to date but it says something about the adventure if we can have this much fun when the encounters have not killed anyone yet :twisted: So thumbs up for a great adventure :D

I was skeptical about DCC RPG initially and the funky dice didn't help but a DCC RPG fan at RPG Geek convinced me and by coincidence my Paizo subscriber friend already had pre-ordered it - so glad we gave it a go!

Keep it coming!


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 Post subject: Re: Link to Doom of the Savage Kings Session Part I (Spoiler
PostPosted: Tue Jul 10, 2012 5:22 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Yeah, enjoyed this write-up as well. Looks like a lot of fun, can't wait.

I know you said "10 might be too many 1st levels for this module" but it looks like y'all are getting pretty lucky with the rolls so far. Remember that can swing the other way, too. And it will, eventually . . .

;-)

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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