Mystery Map Adventure Design Competition
A couple folks have asked about the contest in the "Free RPG Day" module. They don't have access to the module but want to know the rules, etc. Is it okay if I post this information on the boards?
Sure. Let them know that there will be an "official" post of the rules to the main web site in the next couple weeks. But if you want to post ahead of that, no problem.
Win $1,000 and have your adventure published!
Goodman Games is looking for authors steeped in the lore of pre-D&D fantasy to help usher in the next generation of old-school adventure. We are asking that you put your Appendix N knowledge to good use in creating an adventure designed around the Mystery Map shown on the facing page. A panel of experienced dungeon designers will judge all submissions. The best submission will be commissioned as a 5,000-word adventure to be published by Goodman Games, at a payment rate of $1,000. The adventure will be released as our Free RPG Day 2013 offering, to be enjoyed by thousands of other gamers. There is only one winner, but strong second-place submissions may also be commissioned for separate publication, at the discretion of the judges.The basic idea:
We would like you to finish the Mystery Map shown at right, then outline an adventure based on your completed map. Your completed map must use the rooms that are already designated, and should be continued by your own design into the open space. Your final map must be only one page in size. You should provide a digital copy of your final map. Finally, your adventure should make use of the weird creature in the lower corner of the Mystery Map (the thing with six legs and the eyes on its flank – whatever it is).What are we looking for?
We are looking for an exciting, playable, well-written fantasy adventure that embodies the voice of DCC RPG. DCC RPG is a game of pre-D&D fantasy, based on the pre-genre adventure literature of Appendix N and the cultural voice of the 1970’s. DCC RPG adheres to several basic principles whose goals are to conjure forth the sense of wonder we all experienced upon first playing D&D. First, all monsters and encounters are unique, never “from the book.” Second, magic feels magical and highly unpredictable. Third, there is a noticeable lack of the constraints of genre-based fiction. Fourth, adventures feature strong visual elements in every scene that give the players a constant sense of immersion. Finally, the scope of adventures crosses planes, dimensions, space, and time wherever appropriate. Read DCC RPG and its published adventure modules to get an even better sense of the game.How to submit:
E-mail your submission, adhering to the rules outlined below, to firstname.lastname@example.org
All submissions must be received electronically by October 31, 2012.Submission rules:
Please adhere to these rules in your submission:
• Send your submission in an email. The body of the email should outline your submission. The email should have only one attachment, which should be the completed Mystery Map.
• Your submission should be an outline of your adventure. Include a brief summary of the plot and the encounters. Provide more detailed information on the key encounters. Give the game stats for the weird creature with six legs and the eyes on its flanks. Tell us how your adventure embodies the voice of DCC
RPG and Appendix N. Tell us how your adventure is memorable to the players.
• Your submission should be no more than 1,000 words in length.
• You must include your e-mail address and phone number.
• Finally, you must include and agree to the following sentence in your submission: “I acknowledge that the ideas I have submitted may be identical or similar to the theme, plot, idea, format, or other element of material that Goodman Games has independently developed, or that has or may come to Goodman Games from other sources, and I shall not be entitled to any compensation by reason of the use by Goodman Games of such similar or identical material.”The Panel of Judges:
All submissions will be judged by a distinguished panel of dungeon designers, who will collaborate to select the most worthy adventure.
The judges are:
• Michael Curtis, creator of The Dungeon Alphabet and Stonehell Dungeon
• Aldo Ghiozzi, game connoisseur and Free RPG Day organizer
• Joseph Goodman, creator of DCC RPG
• Doug Kovacs, DCC RPG cover artist and “visual voice”
• Erol Otus, legendary TSR artist
• Stefan Poag, fan favorite OSR artist
• Harley Stroh, adventure writer extraordinaireSend in your submission now. May the best adventure win!NOTES:
(1) The text above was copied from a pre-release version of the “Free RPG Day” module. I have not attempted a word-for-word comparison with the final version and Goodman Games is not at fault if I have posted anything in error.
(2) There is a map. I assume that Goodman Games will eventually post some sort of official image.
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson