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 Post subject: The Emerald Enchanter
PostPosted: Wed Jun 27, 2012 9:11 am 
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What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?

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 Post subject: Re: The Emerald Enchanter
PostPosted: Wed Jun 27, 2012 9:14 am 
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Vanguard wrote:
What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?


Bone Hoard of the Dancing Horror is in final approval stage now, and is for Level 2 characters.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The Emerald Enchanter
PostPosted: Fri Jun 29, 2012 4:38 pm 
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Location: San Jose, CA
Vanguard wrote:
What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?


Online pre-orders have already shipped. The distributor ship date is next Monday the 2nd, meaning a store with prompt ordering in close proximity (1-day ship) to their distributor could have it as soon as Tuesday. However, with July 4th affecting some distributor schedules, I am planning to announce the module as officially available on Monday July 9. Perhaps a little long winded but that will explain why some stores may have the adventure sooner than others.

As far as levels go, I believe in the "level pyramid." Low level modules are most popular and make up the base of the pyramid with the greatest sales. Mid level modules are next, then high level. Ultimately I plan for DCC RPG to have more low level than high level modules. In the initial ramp, however, there is a need for examples from varying levels. You will get your wish for more level 2 modules, just not immediately. :)

(And yes, I know there are lots of people who want high or epic level modules. I am told that every time I mention this. But after publishing 100 or so modules I have some data to go on, and the low level modules consistently sell better.)

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Goodman Games
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 Post subject: Re: The Emerald Enchanter
PostPosted: Sat Jun 30, 2012 9:59 pm 
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So, does that mean the pdf version is available for purchase July 9?


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 Post subject: Re: The Emerald Enchanter
PostPosted: Sun Jul 01, 2012 8:08 pm 
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Mechalibur wrote:
So, does that mean the pdf version is available for purchase July 9?


Yes indeed!

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Goodman Games
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 Post subject: Re: The Emerald Enchanter
PostPosted: Fri Jul 06, 2012 9:18 pm 
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The FLGS (YottaQuest in Cincinnati) received their copies today, so I swung by after work to pick mine up!


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 Post subject: Re: The Emerald Enchanter
PostPosted: Fri Jul 13, 2012 8:12 am 
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Assuming the Strategist has any left, I will be grabbing this one today.

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 Post subject: Re: The Emerald Enchanter
PostPosted: Fri Jul 13, 2012 8:18 am 
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I already got the pdf so I could read it.....This is just another of a long list of DCC modules that is well and truly "out of the ballpark".

RC

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: The Emerald Enchanter
PostPosted: Mon Feb 18, 2013 3:17 am 
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Joined: Sun May 27, 2012 6:23 am
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My group loved this adventure as did I. 8 characters went into the dungeon & 8 came out. 2 Neutral clerics in the party ensured that of the 7 deaths that occurred, none bled out & all were saved in the nick of time by the healing powers of Amun Tor.

I couldn't find the Caster Level for the Enchanter but I assumed Level 5.

I made some scenery for the adventure. I'll post a couple of photos later.


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