Vanguard wrote:
What's the street date on this? I know you give me the exact day, but is it first, second, third, etc week of July? Also, one thing I noticed was the lack of level 2 support. This is the only full adventure so far for DCC. The Free RPG Day module has a short one, as does the 13th Skull, but are we going to get any more adventures for this level before the year is out?
Online pre-orders have already shipped. The distributor ship date is next Monday the 2nd, meaning a store with prompt ordering in close proximity (1-day ship) to their distributor could have it as soon as Tuesday. However, with July 4th affecting some distributor schedules, I am planning to announce the module as officially available on Monday July 9. Perhaps a little long winded but that will explain why some stores may have the adventure sooner than others.
As far as levels go, I believe in the "level pyramid." Low level modules are most popular and make up the base of the pyramid with the greatest sales. Mid level modules are next, then high level. Ultimately I plan for DCC RPG to have more low level than high level modules. In the initial ramp, however, there is a need for examples from varying levels. You will get your wish for more level 2 modules, just not immediately.

(And yes, I know there are lots of people who want high or epic level modules. I am told that every time I mention this. But after publishing 100 or so modules I have some data to go on, and the low level modules consistently sell better.)