On page 110 the book talks about regaining spells for "divine magic after resting and praying to the cleric’s god." For me, I allow the cleric to choose 4 spells for the day at this time. The cleric can then pray for a different set of spells after the next rest and pray period or keep the same ones, the clerics choice.
One question I have is that "A wizard knows a number of spells as shown on table 1-12, modified by his Intelligence score." Do clerics get a number of spells modified by personality?
Good question. Anyone know the answer?
Pg 18 says it affects the maximum level the cleric is able to cast.
I'm confused on clerical magic. Is it "vancian" with slots to be "filled" each day like AD&D.
Or are they "known" spells - more or less permanent, maybe swapped in with judge/diety approval at level ups, and then rolled for failure to see if they are "lost" or not.
Or is it both, you can fill daily "slots" with available "known" spells that are only "used up" if the spell is "lost" according to the casting roll/chart?
Or do clerics simply cast any "known" spell as many times per day as they wish (limited by disapproval) as long as the spell hasn't been "lost" during a casting for that day? Basically every "known" spell is available or not for that day regardless of the flexibility of which spells are currently "known"? I think if this is the system, letting clerics switch out what spells are "known" every day might be a) complicated and therefore undesirable and b) a bit too powerful.