Joined: Fri Mar 10, 2006 3:46 pm
Location: Left Coast, USA
We obviously need more detailed Monsters, Spells and Magic items rulebooks.
(as for new classes/races, and the obligatory "official campaign" setting, I don't see an immediate need.)
I'm trying to find out what's in the pipeline, apart from the modules?
Well, obviously, I disagree, but...
Look to the Third Party Publishers section of this forum for what you seek -- Goodman Games is producing adventures, with nothing else currently bespoke in the pipeline. Although I'd be surprised if their adventures didn't all include new monsters, new spells, new magic items, etc.
The intention from the start was that there would be one
rulebook, and room for individual DMs and 3PP to do what they will therewith. There is the possibility of "annuals" that include new playthings, but we might have to wait at least a year for that...
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
Pbp Secret of Bone Hill characters:
Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll
Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack
General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse