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 Post subject: Upcoming rulebooks?
PostPosted: Fri Jun 08, 2012 7:19 pm 
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Hard-Bitten Adventurer
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We obviously need more detailed Monsters, Spells and Magic items rulebooks.
(as for new classes/races, and the obligatory "official campaign" setting, I don't see an immediate need.)

I'm trying to find out what's in the pipeline, apart from the modules?

Anybody?


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Fri Jun 08, 2012 8:45 pm 
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Far-Sighted Wanderer

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I would also like to see more supplements, specifically spell-related.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Fri Jun 08, 2012 10:02 pm 
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sheriffharry wrote:
We obviously need more detailed Monsters, Spells and Magic items rulebooks.
(as for new classes/races, and the obligatory "official campaign" setting, I don't see an immediate need.)

I'm trying to find out what's in the pipeline, apart from the modules?

Anybody?

Well, obviously, I disagree, but...

Look to the Third Party Publishers section of this forum for what you seek -- Goodman Games is producing adventures, with nothing else currently bespoke in the pipeline. Although I'd be surprised if their adventures didn't all include new monsters, new spells, new magic items, etc.

The intention from the start was that there would be one rulebook, and room for individual DMs and 3PP to do what they will therewith. There is the possibility of "annuals" that include new playthings, but we might have to wait at least a year for that...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Fri Jun 08, 2012 10:14 pm 
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Far-Sighted Wanderer

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I understand the insatiable hunger for spells and monsters - this has always been part of the appeal of D&D. But if I were running this property I wouldn't put out any new rule books for a good long time. They just produced a classic and it is clearly enough for a long run of rich play. And, ask yourself how important Unearthed Arcana and the Wilderness and Dungeon Guides were to your 1E game...sort of fun reads, but did they honestly make the game different and better? The things I go to in my 1E collection are the pastel modules; those are what 'shaped' the game, beyond the original rules, for me.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 3:21 am 
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What I think we need more urgently is a book of assorted patrons and deities for use directly and as inspiration.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 5:10 am 
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IIRC, Goodman has stated that they absolutely won't be doing rulebook or splatbook bloat, sticking instead almost entirely to a single DCC Annual each year. They don't want to do the supplement treadmill, leaving that mostly to third parties, but instead will focus nearly all of their efforts on modules. Anyone else remember this, or am I imagining it?

Colin


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 6:16 am 
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You're not imagining it, Colin, it was said multiple times on these forums.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 6:48 am 
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I feel like I have plenty to use from the core book. I definitely wouldn't want to see rules bloat. Adventures are nice and it will be nice to see more of those or even just tips on converting some of the older stuff I have laying around for use with DCC.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 7:00 am 
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Ravenheart87 wrote:
You're not imagining it, Colin, it was said multiple times on these forums.

Also in that interview Mr. Goodman gave a couple weeks back.

It is also the most beautiful sentence I have ever heard a game designer say, and I hope it is something that Goodman Games is able to stick with for the long haul as that is the exact right pace (combined with monthly modules and 3PP support) for me.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 7:33 am 
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New monsters, Spells and Items... Yes please.
Having thought about it...
I'd like to see them appear in the new modules please.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 7:40 am 
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That makes sense. I just didn't know all the backroom details!
:lol:


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 7:42 am 
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New Monsters: You already have a lot of tables and guidelines in the rulebook to customize and create new ones.
New Magic Items: See above. :D

But as mentioned above, the adventures are going to have plenty of these.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 8:16 am 
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I had initially been hot on the idea of new monsters, but as I create my own materials, the absence of a monster book has increased the range and variety of ideas I am having. Well, that and reading through Appendix N! It is pretty easy to stat anything you can conceive of in this system.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 8:23 am 
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Thank goodness I'm not simply going insane. Well, more insane than I already am at any rate. :)

Colin


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 9:52 am 
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New Monsters: The Random Esoteric Creature Generator


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 9:53 am 
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dunbruha wrote:


Yep, plus the DCC RPG even recommends buying and using Raggi's work for it.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 10:07 am 
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dunbruha wrote:

Good point. It's quite edition neutral, it's easy to finish or convert monsters made there to work in DCC RPG.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 10:19 am 
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No plans for additional rule books. Core book, one annual a year, and a lot of adventures. Each adventure is almost all new monsters, and they occasionally include new spells where appropriate (as seen in People of the Pit). Given the volume of requests for new patrons, deities, and spells, I believe those are natural topics to include in the first annual. Not sure on including monsters...I am more inclined to include tools to help the judge create his own monsters, rather than statted-out creatures.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 10:31 am 
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dunbruha wrote:

Absolutely. I know now that this is the last monster book I'll ever buy.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 11:13 am 
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I had no idea I was a Silence... 8)

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 12:36 pm 
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Now the idea we won't have an endless stream of 'official rules supplements' but instead modules is VERY appealing to me.

I don't want to see 'ULTIMATE this' and 'XTREME that' supplements, thank you very much.

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 2:16 pm 
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Benoist wrote:
Now the idea we won't have an endless stream of 'official rules supplements' but instead modules is VERY appealing to me.

I don't want to see 'ULTIMATE this' and 'XTREME that' supplements, thank you very much.

You forgot "... POWER" and "COMPLETE ..." supplements. :)

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 3:09 pm 
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I'd like to +1 Raggi's Esoteric Creature Generator. That thing is awesome.

TA/TG is introducing a new group of spells (in The Transylvanian Grimoire). That's a 3PP. These spells will have a different feel from the spells in DCC. Less flashy, more subtle. More like the magic you'd see in Conan or Jonathan Norrell. So I guess "less flashy" is a bit inaccurate as opposed to "flashy in a different way".

Those spells can be used instead of the DCC spells (or in addition to, I suppose). The spells or the classes used by themselves or in conjunction as replacements for the core DCC classes or spells could dramatically change the feel of a game no matter what time period or campaign setting is used.

So instead of more spells, I guess it's different approaches to spells.


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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 3:30 pm 
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Ravenheart87 wrote:
Benoist wrote:
Now the idea we won't have an endless stream of 'official rules supplements' but instead modules is VERY appealing to me.

I don't want to see 'ULTIMATE this' and 'XTREME that' supplements, thank you very much.

You forgot "... POWER" and "COMPLETE ..." supplements. :)

You read my mind, Sir. :mrgreen:

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 Post subject: Re: Upcoming rulebooks?
PostPosted: Sat Jun 09, 2012 3:39 pm 
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More random generation tables. The tables for dragons are superb


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