The rest of the pantheon:
Aganar: Known as the Lord of Fire and Lightning, Aganar is the Smith of the Gods. He made the Solaron of Pah-Thegnos, and He creates the thunderbolts hurled by Mardan. Mortals who wield the work of Aganar without the permission of the gods are often withered and blasted by the attempt. Aganar takes the form of a gigantic and gnarled dwarf, served by one-eyed dwarves the size of giants, whose very skin, beards, and hair smolder from the heat of the forge.
Amaethon: The Lord of the Harvest carries a large sheaf of grain in His arms, and vine leaves entangle His short hair and fall about His shoulders like a mantle. Amaethon is often depicted dressed as a peasant farmer, with a stylised tree upon His tunic. Farmers, vintners, and those who cultivate the land worship Him.
Artemis: The Goddess of the Hunt is depicted as an incredibly beautiful young girl armed with a bow. She is often shown riding a doe with stag’s horns, or is depicted with stag’s horns Herself. Although many hunters, foresters, and rangers worship (or placate) Her, She only allows females into Her priesthood.
Aulshaka: The Old Man of the North, this god is seldom worshipped in the warm lands around Shanthopal, but is much feared in the North. His chief priestess is said to have a palace and a city beyond the last lands ruled by Men. The Northern Lights are said to be created by the magic of the Winter Witches who do his bidding at the Court of the Winter Queen. Aulshaka is the God of Cold and Winter. During harsh winters, northmen still burn stocks — wooden images of children — to placate his ill-will toward the world of Men. It is said that, in times past, the Old Bone Man demanded actual children to be burnt in his name, lest the springtime never return. Aulshaka is the grim god of the Ska raiders, who sometimes venture even so far as Shanthopal to trade their plunder and slaves.
Badur: Badur, the Judge of the Dead, is depicted as a dark, faceless man wearing dark robes, and bearing a greatsword made of dark stone. He is sometimes called the Bonewarden. Few worship Him, save undertakers and those who pray for the dead, though many pay Him heed. It is Badur whose task it is to assign the dead to the heavens or hells, or to grey limbo. His priests often seek out the un-dead, to deliver them to their Grim Lord’s judgement. They may also “borrow the dead” from Badur to perform tasks in the world of the living.
Belanus: Lithe Belanus, beloved of the elves, is often depicted as a young human or elf with a lyre. An olive wreath crowns his head, holding long hair away from his laughing face. Belanus is the God of the Sun, Music, Healing, and Prophesy, known also as the Ward Against Un-Dead.
Brigit: Fair Brigit is the Goddess of Hearth, Fire, Poetry, and Community. She is depicted as a young girl, clean of limb and bare of breast, unadorned save for a circlet of gold inlaid upon her brow. She is also known as the Virgin Goddess, for the priestesses who keep her communal hearths are sworn to remain virginal throughout the length of their service. Clerics dedicated to Brigit do not have to be female, only her hearthwards do.
Hermes: The God of Thieves, Liars, Gamblers, Messengers, and Arbitrators, is also known as the Lord of Secrets. In this last guise, He is also worshipped by magicians of all stripes. His symbol is the Caduceus, which is also a sign of healing, so that Hermes is also honoured by healers and chirgeons. He is depicted as a youth at the end of boyhood or just past, with winged sandals on his feet and bearing his serpent-twined rod of office.
Julius Invincible: Julius Invincible, Lord of Victory By Any Means, began as a warlord among the ancient Parthelonians, who came to power by slaughtering His own father. He is depicted as a cruel-faced man wearing blood-soaked armour. His cult appeals to Warriors and the ruthless.
Kulku Mara: The Dwindling God represents the dying fields of Artifice and Science. If Thoth gave Man the secrets of his own destruction, it is Kulku Mara that created the secrets that were given. In the far past, Kulku Mara was once great, and His oldest temples may yet be found, containing ancient artifacts and weapons of vast power. The modern clergy of Kulku Mara knows much of architecture and structural engineering, and understands the creation of siege weapons, but seldom knows more of the Old Science. Those bit and pieces of the Old Science known to the Dwindling God’s clerics are hoarded jealously, even if they no longer work, for not all of the Laws and Workings those objects followed still hold true upon the face of the Ancient Earth.
Mardan: Known as the Bringer of the Law, Mardan is worshpiped by those who prefer the benefits and comforts of civilised order to Chaos. He is depicted as a jet-black man with four arms and green eyes. He is said to hurl thunderbolts in judgement, and is often depicted with two thunderbolts, a morningstar, and the Book of Law.
Mellador: Mellador is a Goddess of Mercy, Shipwrecked Sailors, and Fertility. She is often depicted with a serpent-staff, her right hand raised in benediction, as though to heal the wounded onlooker. Mothers, sailors, fishermen, and healers worship Her, though many others come to Her for aid. The Sisters of Her order are known as Mellorites, and they are charged with bringing comfort and aid to all things save only those creatures of Chaos whom they shun.
Morgas: The Goddess of the Air and Mistress of Birds is depicted in a cloak of green and black feathers. Crows, vultures, and eagles are especially sacred to Her, and She is known as the Lady of the Battlefield and the Attendant of the Dying for this reason. The Temple of Morgas does not bury its dead, but raises them on high instead, that the carrion birds may pick the bodies clean before the bones are burnt. It is said that Morgas receives tidings from all the birds of the world, and therefore knows many things others would rather stay hidden.
Mul: The Huntsman of the North, Mul’s horn is heard in the thunder. On wild, stormy nights, Mul leads his pack through the skies. Few venture out on nights when the Wild Hunt is abroad, for Mul’s hounds have the lambent green fire of Hell in their eyes, and his cohort is comprised of the Dead.
Nikushas: The winged Goddess of Victory and the Dawn, who brings hope out of darkness, Nikushas is depicted as having skin the colour of the sky at dawn — deep blue-purple flushed with rose.
Pan: The God of Nature and Wild Passions, Pan is imagined as a satyr, sometimes charming, sometimes frightening. His piping has the power to invoke the animal passions of lust, fury, or panic, as He wills. He is the God of Wild Places, resentful of the encroachment of Man. In ages past, Great Pan has been declared dead many times, but always He has returned whenever and wherever the Rule of Man is weakest.
Proteus: Known as the Ever-Changing, Proteus is the God of Seas, Oceans, Streams, and Earthquakes. He is feared by sailors, and by those who dwell where the earth trembles. Proteus is not loved by Men, but he is feared, and folk who make their living by the sea give sacrifices at His temple in hopes of averting his malignant attention. Proteus has no set form. All disasters by water may be Proteus; every split rock and heaving motion of the earth His handiwork.
Uarthos: Called the Sleeping God or the Dreaming God, Uarthos is the God of Sleep, Dreams, Healing, and Inspiration. He is worshipped by poets, lovers, and dreamers of all sorts. He is often depicted as a well-formed giant, with serene features, meditating or asleep.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.