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 Post subject: Higher Level PC Generator for DCC?
PostPosted: Sat Jun 02, 2012 9:51 am 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
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The zero-level PC party generator is a great tool, once I've used in the past to great effect. However, I was wondering if anyone has the acumen and/or time to create a similar tool that allows for higher level PC to be whipped up at the press of a button?

And if you do, can you do it by Wednesday? :D

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sat Jun 02, 2012 10:46 am 
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Deft-Handed Cutpurse
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You are a funny man Michael. ;)

Brainstorm with me, what features would higher level characters need? Off the top of my head:
Increasing hit points
Languages
Changing attack bonuses, crit die, crit tables, crit range, action dice and saves
Clerics weapons would need to reflect their gods (random gods?)
Thief powers going up based on alignment (so folks would likely want to select alignment during creation?)
Warrior luck weapon
Warrior initiative change
Warrior might deed die
Wizards accumulating spells (random would be simple, but I'm guessing players would want some input?)
Wizard patrons and spells? (That would be a bit tricky)
Extra gold and equipment

Am I missing anything?

And why Wednesday? ;)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sat Jun 02, 2012 11:12 am 
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Mighty-Thewed Reaver

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tovokas wrote:
Wizards accumulating spells (random would be simple, but I'm guessing players would want some input?)


Both random and input options would be nice. Random for quick wacky generation of an npc, input for thematic NPCs or for quick PCs.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sat Jun 02, 2012 7:39 pm 
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Cold-Hearted Immortal
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Yeah, I think this would be fantastic but nearly impossible to program. On the other hand, I don't need it by Wednesday, but maybe a day or two before June 16th. That should take some of the pressure off of whoever can program this. :lol:

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 8:28 am 
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I think it would have to take into account that a Wizard dealt w/ corruption at some point or another. Last week by the end of just 4 hours of play the 1st level Wiz I was playing had gained 2X sized hands and chalky white eyes w/ no pupils.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 8:53 am 
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How many pizzas and donuts have to be sent your way to make this happen, tovokas? ;)

Colin


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 10:35 am 
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Deft-Handed Cutpurse
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RAD Colin wrote:
How many pizzas and donuts have to be sent your way to make this happen, tovokas? ;)

Colin

The last thing I need is more pizza and donuts... ummm.... donuts... but picking up an adventure (or participating in the Crawler's Companion Kickstarter that is about to go live) would be just as delicious. :)

And I am putting something together. I think I'll approach this in two parts. Interactivity is the great time sink on these sorts of things, so I think I'll do a generally random version first, and refine things with customization somewhere down the road.

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 4:39 pm 
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Wild-Eyed Zealot

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tovokas wrote:
And why Wednesday? ;)


Because I am a lazy, lazy man. One that's going to be running two sessions of DCC RPG at NTRPGCon this coming weekend and after all the prep work I've already done, having an application that creates pre-gens of level 3 and 4 would be a godsend!

It's ok, though. I've accepted that I'm going to have to do it the old-fashioned way, but a random PC generator (not a character builder) would definitely make my life easier.

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 5:21 pm 
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Don't give up hope just yet Michael... something randomy might just show up in the next couple days. ;)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 03, 2012 6:07 pm 
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Wild-Eyed Zealot

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Thanks, Jon! I keep my fingers crossed, but if you don't have something hodge-podged together by Tuesday, I'll have to bite the bullet and do it the long way. Keep us posted!

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Mon Jun 04, 2012 12:54 am 
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I'll let you know by tomorrow (Monday) evening if anything is forthcoming in the time window. :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Mon Jun 04, 2012 2:22 am 
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The level of helpfulness throughout this community is staggering!

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Mon Jun 04, 2012 7:41 am 
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Y'know, even if we can't get a program that makes random high-level characters, maybe we could start a thread where folks could post a few that they have made and share.

These could be used as NPCs or as pre-gen characters.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Mon Jun 04, 2012 8:31 am 
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finarvyn wrote:
Y'know, even if we can't get a program that makes random high-level characters, maybe we could start a thread where folks could post a few that they have made and share.

These could be used as NPCs or as pre-gen characters.


I second the motion.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Mon Jun 04, 2012 6:39 pm 
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Chaos-Summoning Sorcerer
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I'd love this too. I'm usually finishing up making my pregens as the players are arriving at the table. :/

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Tue Jun 05, 2012 3:12 am 
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Deft-Handed Cutpurse
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Michael... you'd better start making some more characters. ;)

I've actually made much more progress than I thought I could in the time I've had available. If I have free time tomorrow afternoon, I'll see if I can crank things up enough for you to have something usable by the early evening. It's threadbare at this point, but I think it could still be a real timesaver even in a raw state. :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Tue Jun 05, 2012 4:06 am 
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Wild-Eyed Zealot

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No problem, Jon. I really didn't expect any miracles and resolved myself to do it by hand. Don't knock yourself out, but it's obvious from the feedback that this thread has gotten that a high-level PC generator is a desired application.

Thanks for your hard work!

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Tue Jun 05, 2012 8:04 pm 
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Deft-Handed Cutpurse
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michaelcurtis wrote:
No problem, Jon. I really didn't expect any miracles and resolved myself to do it by hand. Don't knock yourself out, but it's obvious from the feedback that this thread has gotten that a high-level PC generator is a desired application.

Thanks for your hard work!

Michael, this is rough stuff, with a temporary launch page... I'm sure there are errors, and it only figures up the stats for 1 chosen weapon, and the weapon a character gets from their occupation. The spells are completely random.

There is much, much polishing to be done, but it still might help in a pinch even in its developmental state:

http://purplesorcerer.com/create_upper.htm

I'm not sure I'll have much time in the next couple days to start polishing, but I think eventually it will be really cool. :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Tue Jun 05, 2012 8:24 pm 
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Wow that is awesome already and it's only a rough version. I was reluctant to even consider a higher level test of the system but I would jump right in with this.

Going to see if I can convince my players to try the high level game out first before we start a low level campaign.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Wed Jun 06, 2012 2:17 am 
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Made some updates to fix some obvious bugs, and improved the layout of the weapons and thief skills lines. Added the option of giving a bonus to the main weapon.

Baby steps. :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Wed Jun 06, 2012 7:09 am 
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You rock mightily!

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Wed Jun 06, 2012 6:53 pm 
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Thanks Raven!

The launch page has now been updated. I'm looking forward to adding lots of goodness to this thing in the future. :)

http://purplesorcerer.com/create_upper.htm

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>>The Sunken City Omnibus is now available!


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 07, 2012 10:06 am 
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This and your other stuff = awesome.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 07, 2012 11:10 am 
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Thanks for the kind words Scribble. I enjoy creating these things and I'm glad folks find them useful!

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>>The Sunken City Omnibus is now available!


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 07, 2012 11:21 am 
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tovokas wrote:
Thanks for the kind words Scribble. I enjoy creating these things and I'm glad folks find them useful!


Useful, hell. It's a mini-game all to itself! :D My favourite character so far is the Level 1 Wizard and former Potato Farmer with STR 17 who (with his +1 Luck bonus to melee damage) swings his starting Pitchfork to cause more damage than any of the Level 1 Warriors I created!

Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.


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