beermotor wrote:
svaragog wrote:
I've been playing Hackmaster for the past several years and was in an extended campaign for HMB. Once you get used to the initiative you begin to wonder why don't other games use the count up. It was a little wonky at first but over time it just "clicked" and made a heck of a lot more sense. Every game system (that I know of) uses the standard initiative modle of role dice every round to see who goes first. I liked the system overall.
Svaragog
Can you esplain the count-up system in 50 words or less? I'm just curious what it is, I like to tinker with rules.
Challenge Accepted:
Count up uses speeds of actions measured in counts, and an initiative roll sets your starting count. The GM starts to count at 1 and anyone whose starting count ended up being 1 can start moving and acting. Movement happens in short increments by count and attacks wait to “refresh.”
Looks like 50 words isn't quite that much detail, so here are some examples:
Movement is in 5' to 10' increments by count (so players will be watching their minis and moving as the count increases)
Attacks have speed - like 8 for a Staff (IIRC) to show how many counts to add to the one on which you first attack to determine when you will attack again (swing on 2, 10, 18, etc.)
Monsters with multiple attacks (at least at the point when I was playing) would have speeds like weapons - lets say 12 for a critter with 2 claws and a bite - but wouldn't use all their attacks on the same count. They would stagger so that the monster would claw, wait 4 counts, claw again, wait 4 counts, bite, wait for counts and repeat.