So I read the core book today, and wonder what you guys think....
Some traits such as the dwarves ability for infravision / smelling gold
is a racial skill not a class.
(Though this system treats them one in the same)
I'm wondering if those class/races should have their start racial skills even at level zero.
(since these occupations are so rare to roll anyway, I would think theyd be more likely
to survive funneling, and racial skills would help that.
Thanks for your ideas.
-MM
Racial perks for level 0?
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Re: Racial perks for level 0?
They do. You may have missed it. Page 21, under demi - humans
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Re: Racial perks for level 0?
Nice one.
Thanky kindly.
Thanky kindly.
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Re: Racial perks for level 0?
I tend not to give zeroes anything really cool, including racial abilities. Makes the characters that much more nifty when they survive to reach 1st level!
Of course, your observation that they would survive the funnel better with those racial abilities is spot on. I tend not to use them (which I realize is not "realistic") exactly because I don't want to give any zeroes the edge over their peers. Often I find that players' favorite characters die off no matter how much they try to protect them.
Of course, your observation that they would survive the funnel better with those racial abilities is spot on. I tend not to use them (which I realize is not "realistic") exactly because I don't want to give any zeroes the edge over their peers. Often I find that players' favorite characters die off no matter how much they try to protect them.
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman