Dagger: Lawful, +2, 12 Int, Empathical drives wielder to punish murderers and slay chaotic creatures. Unerring throw vs Serpents, +1 dmg vs men, detect magic (1/day), detect water (1d8x10'), Thunder Blade, Supreme willpower. Blade of Sph't: Created by the underground dwellers of Shokassam to mercilessly hunt down the cult of snakemen that was hiding in the desert and raiding, torturing and sacrificing their people. The hero used the thunderous booming of the dagger to draw out their avatar - an enormous cobra.
Two-handed sword: Lawful, +1, Int 5, Locate Object (2/day).
Longsword: Chaotic, +3, Int 12, speaks and telepathically drives wielder to punishes interlopers and those who interfere and to build a monument to Chaos from the rubble of civilization. The sword grants an unreasoning hatred vs wizards, berserker fury vs dragons, banishment vs dragons and a beacon of fury vs earth elementals. The sword has the power to Detect Traps (2d4x10'), Regenerator, +4 Strength, Turn Invisible, Resistance to Fire, Un-dead Touch.
Dagger: Chaotic, +1, Int 6, urges to dominate all others and slay lawful creatures. Light (20').