That's cool! Creating new Advantages and Specializations and Masteries to fit that setting should be fairly intuitive. I'd say the system almost screams for that kind of customization.
This is my version of an Athasian Dwarf.Dwarf (9)
Dwarves are stout, short and stocky creatures. Most of them have little if any bodily hair and are hardy bunch. As in most other fantasy settings they are renowned craftsmen.
When a Dwarf has set his mind on something there is little anyone can do to sway him.Minimum Ranks:
Handicraft (d6, 2), Melee (d6, 2), Resistance (d6, 2), Willpower (d6, 2)Advantages:
Focus (1)Focus (1 - 5)
Primarily Dwarves of Athas are renowned for their single mindedness but also when they set their minds to something they can accomplish great deeds.Cost:
1 (dwarf)/2 (non dwarves, if allowed) per stepEffect:
Whenever the Focused character makes a die roll which is aligned or is directly impacting his Focus he will get to add a die based on the level of Focus.
1 - d4
2 - d6
3 - d8
4 - d10
5 - d12
Focus may be changed only once per game session. The Focus must be fairly narrow in scope but the final arbiter of either the formulation of the Focus and if a roll is impacted by Focus is the Game Master.
Note that Focus is never added or taken into account for any calculations within the game (such as ADP or PDP).
This breaks the rule that only 3 dice may be rolled for an Ability.
I have created a new Advantage called Great Size which changes the Toughness formula a bit so you use Endurancex3(instead of 2) + Resistance but Agility is only counted as half for the Dodge ADP in order to balance it out a bit.
I have a first draft for Half Giant as well
That sounds reasonable enough. You also might want to add +1 Die-Rank bonus to Strength for the Advantage, thereby increasing the ability to lift and carry.
Yeah, I might just add that to the Advantage as well. +1 Die rank at which level? Basic tier? Should it have some effect if there is spill over, ie. Basic Feat of Strength at 1d12 already.