I was just thinking about ways to muck with the spell system. I still think spells should not have levels. But that doesn't mean spell casters don't have spell level slots. What is all spells had various tiers of success and failure with "easy" spells starting at 10+ to succeed and harder spells having success start at 12+ or even 16+. Now the trick here is spellcasters have spells slots 1st through 5th level. The slot level determines the action die: 1st=d12, 2nd=d16, 3rd=d20, 4th=d24 and 5th = d30. (There are only 5 levels of slots.) The die roll also adds your caster level.
You can cast any spell you know/have prepped, using any slot you want. The higher the slot, the greater the chance for success and the higher the possible effect you might get on the table. You can attempt the 16+ spell with 2nd level slot if you are 8th level and still have a decent shot of the spell going off, even the 1st level slot has a 25% chance of success.
I might have to create a new spellcaster class just to see if this would work. Maybe use this for the basis of non-patron magic.
I really like this! It works well with the spell charts. I like the idea of 1st level wizards having to be REALLY scared to cast spells, because their actual die is lower.
How about this?
Instead of Max Spell level, the Wizard gets a pool of Spell dice.
Character Level d14 d16 d18 d24
1 Astrologer 4 0 0 0
2 Enchanter 5 0 0 0
3 Magician 5 1 0 0
4 Thaumaturge 5 2 0 0
5 Sorcerer 5 2 1 0
Failed spells mean one of the dice need to be discarded from the pool.
Higher order spells already have higher success thresholds. 1st level spells succeed at 12, 2nd at 14, 5th at 20.
So anyone can try a higher level spell, but if they don't have the Dice for it ... well they better Burn or it will probably get ugly. This might mean Wizards can know as many Spells as they can find and master, as they are limited by their dicepool.
I realize this is sort of a spellpoint system at this point, but I'm kinda digging it.
Whew! All this waiting for DCCRPG has my on a houseruling roll!