 |
| Cold-Hearted Immortal |
 |
Joined: Fri Mar 10, 2006 3:46 pm Posts: 1828 Location: Left Coast, USA
|
Steerpike wrote: ...but everything I try on d7 and d14 seems screwed up in terms of the math. Even rolling a d20 and re-rolling on anything above 14, for example, leaves you with screwed up math from what I can tell. Hunh? It still gives you a linear result of 1-14. Ignoring the results of 15-20 is the same as not rolling them to begin with. The process may take longer for re-rolling, but using a d20 like that is just as valid mathematically as a d14 would be... But yes, the d7/d14 is the bugbear in the room. On the plus side, they may be more prevalent next year, as manufacturers are starting to get the word... Personally, as a stop-gap, I suggest the d8 (ignore an 8 result) for the d7 -- and a d8 with a control die for the high/low d14 stuff...
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
|
|