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Clerics have always had access to more spells than Wizards. In earlier editions of D&D, clerics had "access" to every spell, but only could "memorize" a limited amount. Wizards only had access to the spells they "know" and were still limited to how many they could "memorize". Now both classes are limited to what they "know" and can cast any of them, as much as they dare, until they "lose" them, or in the case of Clerics risking an increased chance of deity disapproval. It's a pretty awesome, makes magic dangerous and scary, as it should be (in a sword & sorcery campaign.) This ain't Harry Potter magic.
_________________ Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.
(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/
"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons
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