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 Post subject: Mighty Deed of Arms
PostPosted: Wed Jun 08, 2011 11:53 am 
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The example used in the fighter section on 31 doesn't include the attack die in the damage.

Quote:
Because the attack die came up a 3, the Deed also succeeds. The warrior does 1d8+2 damage with his longsword


Shouldn't that damage be 1d8+2(str mod)+3(attack die)?

Also, in the paragraph above that it refers to the attack die as the action die. It's confusing.

Quote:
If the action die is a 3 or higher, and the attack lands (e.g., the total attack roll exceeds the target’s AC), the Deed succeeds. If the action die is a 2 or less, or the overall attack fails, the Deed fails as well.

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Wed Jun 08, 2011 4:15 pm 
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mshensley wrote:
The example used in the fighter section on 31 doesn't include the attack die in the damage.

Quote:
Because the attack die came up a 3, the Deed also succeeds. The warrior does 1d8+2 damage with his longsword


Shouldn't that damage be 1d8+2(str mod)+3(attack die) ?


This is correct. Good catch.

mshensley wrote:
Also, in the paragraph above that it refers to the attack die as the action die. It's confusing.

Quote:
If the action die is a 3 or higher, and the attack lands (e.g., the total attack roll exceeds the target’s AC), the Deed succeeds. If the action die is a 2 or less, or the overall attack fails, the Deed fails as well.


That is confusing. Again, good catch.

//H

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Wed Jun 08, 2011 9:49 pm 
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You ought to be a proofreader for a living! Thanks for the edits. I'll make sure these get corrected in the final version.

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Sat Dec 17, 2011 12:37 pm 
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The player rolls two times the attack dice (once for hitting and once for damage if target is hit)
or
the player rolls only one time the attack dice and the same result is apply to hitting and damage (if the target is hit) ?

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Sun Dec 18, 2011 10:34 am 
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raskal wrote:
The player rolls two times the attack dice (once for hitting and once for damage if target is hit)
or
the player rolls only one time the attack dice and the same result is apply to hitting and damage (if the target is hit) ?

Une seulement, goldurnit.

Excuse my French.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Mighty Deed of Arms
PostPosted: Sun Dec 18, 2011 2:01 pm 
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Merci beaucoup !

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Sun Dec 18, 2011 2:30 pm 
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I have two other questions.

1/ The rule says :
The Deed succeeds at the most basic level if the attack hits and the attack die is a 3 or higher. The attack inflicts normal damage and the Deed takes place. The higher the attack die the greater the Deed.
Normal damage is Weapon damage + Strengh Modifiers ? (so without the Attack Die result)

2/ What's happen if the attack hits and attack dice is 1 or 2 ? Attack inflicts normal damage (Weapon damage + Strengh Modifiers) ? or the attack fails ?

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Sun Dec 18, 2011 10:20 pm 
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raskal wrote:
I have two other questions.

1/ The rule says :
The Deed succeeds at the most basic level if the attack hits and the attack die is a 3 or higher. The attack inflicts normal damage and the Deed takes place. The higher the attack die the greater the Deed.
Normal damage is Weapon damage + Strengh Modifiers ? (so without the Attack Die result)

2/ What's happen if the attack hits and attack dice is 1 or 2 ? Attack inflicts normal damage (Weapon damage + Strengh Modifiers) ? or the attack fails ?


AIUI, normal damage includes the result of the special die for those with MDOAs.

if the attack hits, then the attack hits -- the MDOA might fail alongside it, but the attack still hits.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Mighty Deed of Arms
PostPosted: Mon Dec 19, 2011 12:47 am 
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If there is no negative effect to fail a MDOA, a warrior's interest is to try a MDOA at each of its attacks.
I am right ?

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 Post subject: Re: Mighty Deed of Arms
PostPosted: Mon Dec 19, 2011 11:38 am 
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raskal wrote:
If there is no negative effect to fail a MDOA, a warrior's interest is to try a MDOA at each of its attacks.
I am right ?

Tu es parfaitement raison.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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